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Adding new options with such effect to existing combat events is in theory trivial, However, I believe it would require to override the whole event (copy the whole event to a file within the mod folder and modify it by adding new options). I am hesitant to do that within the scope of this mod as it would lead to incompatibilities with other mods that might be overriding same events. However feel free to go crazy and create an extension mod that is based on this.
To avoid this it is a good idea to maintain good behavior that would not draw unnecessary attention... or to have other vampires in your court that could be used as scapegoats.
Leveling up events are triggered by random "mean_time_to_happen". You get from Fleddgeling to Regular Vampire in ~5 years. It takes another ~25 to reach Ancilla, and extra ~70 years to get to Elder. After ~100 more years you get to the Ancient level. I think the number of years are reasonable, but since it is random, you might get lucky and promoted much earlier.
Also diablerizing some other more powerful vampire might have sped it up?
But in my opinion, you become an elder vampire a little too fast. It would be more fun if it took longer and felt like more of a journey.
Still, it’s a great mod and I really enjoy using it!
I really really wanted to avoid having to constantly support this in case something changes in the vanilla game - cross mod compatibility was a nice side effect :D