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The Following - State 7 - Swamps & Fortune Teller
   
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8 May, 2020 @ 2:44pm
20 May, 2020 @ 11:20am
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The Following - State 7 - Swamps & Fortune Teller

In 1 collection by KarEssMoua
Quintus Crane : The Following
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Description
Quintus Crane : The Following is a fan made sequel of the official campaign made by Numantian. Finishing the official one is not essential as you are starting the campaign on a new continent: Ashguard.

The Ashguard continent was a haven of peace and is the newest continent on the planet. In the middle of the Atlantic Ocean, this small continent was born of a gigantic volcanic eruption that upset the ocean currents during the global warming of the years 1900-2000. Ashguard was discovered by a team of explorers. Here lived people from all over the world. Conquered by new riches to explore and exploit, in less than 100 years, Man has occupied the whole island and brought the fauna and flora of many countries, as well as the construction of many infrastructures. The island was subject to several epidemics due to the incompatibility of some species, before finally having a stable environment.

Some times later, Ashguard was recognized as the best place to live on Earth for its cultural blend and unprecedented biodiversity, before sinking into chaos, with the infection that quickly spread.
Estimated population before infection: 110 million inhabitants.

After defeating the last infected stronghold, you have been covered in glory by the citizen of the New Empire and by Quintus Crane himself. After a few years, Quintus Crane is already planning to reconquer new lands and ordered you to cross the ocean in the east.
But a part of the population disagrees this decision and deep tensions appeared inside the New Empire. A group, called the Humanity Defenders, rapidly grew and forced Quintus Crane to create a government with two distinct parties :

- The Humanity Defenders, which is for the strengthening of border security. To do this, they increase your resource productivity and carry out propaganda campaigns to create a baby boom and increase the population quickly. Their will is centered on the construction of large defensive walls and turrets in order to avoid any overflow or intrusion of zombies within the colonies. However, military training will remain at your expense and the units enrolled will cost you more in up keep.

- The Will of Quintus, on the other hand, is based on military enlistment and the conquest of new lands to the detriment of the economy. For this party, only the expansion of the New Empire and the extermination of zombies are important. In fact, the colony’s economy is reduced for the war effort and important military propaganda are made to enlist soldiers at an early age.

You will have to manage your own politics by interacting with random events where yourself, politicians and even colonists will force you to make choices. Your political management can be carried over maps with a starting setup at the beginning of each map.
Also, Quintus Crane wants you to find clues about the recent appearance of the Mutants, and find if possible, the responsible of these mutations. Nobody knows what Quintus Crane has in mind, even you.

Quintus Crane : The Following campaign is divided in 12 missions, called “State”. Each map will be released 2 weeks after the previous map. It’s only an ETA and, as I’m taking my free time to work on this campaign, it could be earlier/later, as real personal life is more important.

State 1 : The cursed city (13th January 2020)
State 2 : Lands of ice and blood (24th January 2020)
State 3 : Bridges to hell (10th February 2020)
State 4 : Graves of sand – Part 1 (24th February 2020)
State 5 : Graves of sand – Part 2 (7th April 2020)
State 6 : The Great Wall of Ashguard (20th April 2020)
State 7 : The swamps & The Fortuneteller (8th May 2020)
State 8 : The summits of madness (Mid May 2020)
State 9 : The little red riding hood (Late May 2020)
State 10 : The Undead society (Early June 2020)
State 11 : Revenge & Redemption (Mid June 2020)
State 12 : ??? (Mid June 2020)
18 Comments
KarEssMoua  [author] 21 Jan, 2021 @ 2:59pm 
Indeed, even if you are missing a (small part of the story)
JJ Worldwide 21 Jan, 2021 @ 10:31am 
Ok that's totally fine! At least I had managed to technically complete the map ha ha.
KarEssMoua  [author] 20 Jan, 2021 @ 4:08pm 
Hey! Thanks for your comment, it's really appreciated. Unfortunately, saving and reloading the game breaks some crucial scripts for each map, and especially some win conditions that are sometimes, complex. And here it is the case. I can't help fixing that as this issue is at devs level, I'm sorry :(
JJ Worldwide 20 Jan, 2021 @ 1:35pm 
Hey KarEssMoua! Yes I have saved and reloaded it a few times. Am I to just walk into the area of Mount Olympus II and it should acknowledge that I have completed the map? Or is there something else I may be missing? I really love the map btw!
KarEssMoua  [author] 19 Jan, 2021 @ 4:51pm 
Hello JJ Worldwide, and thanks for your feedback. When playing the map, did you save and reload it?
JJ Worldwide 19 Jan, 2021 @ 3:23pm 
I'm unsure if I am meeting the requirements for completing this map. I have managed to get all the way Mount Olympus II but nothing seems to trigger to allow the map to end. Is there something I have missed? I have killed off all giants and zombies on the map as well as having gone to all the communicators. What else would I need to do to finish the map? Thank you.
amisianer 16 Oct, 2020 @ 12:02pm 
Took me two tries here, because I messed up on the first one and missed one of the zombies sneaking by when my attention was halfway across the map.

But overall I liked this one a lot. Even though I got really frustrated at some point, trying to get past the choke point with the gold in the north, where a VoD and two spawners kept pushing back. But I got past it after a while. Because of that and some other things it took me 102 days overall, but personally, I really liked that. I'm not a huge fan of almost every map in TAB having a time limit, so it was nice to actually not be TOO pressed for time here. So thank you for that.
AuraFighter 23 May, 2020 @ 4:36am 
This map was fun to play it took a few too many tries to find the right strategy but it worked in the end. Nice mao can't wait for the next.
POBmaestro 19 May, 2020 @ 2:53am 
To add to what Karessmoua says, giants can't pass through one tile choke points. So when you come to an area with a giant keep your army safely behind a one tile entrance and use a ranger to lure the giant to the gap. It will keep trying to walk through but will not be able to fit so even one soldier could kill one eventually. Hope this helps!
KarEssMoua  [author] 18 May, 2020 @ 11:55pm 
@tL.Tangokillah. , try to bypass them and find a spot easy to defend with walls and snipers in towers or try to pull them to a tiny path where they can't walk through and kill them!