Space Engineers

Space Engineers

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[Obsolete] WEC - Alien Weather Generator
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
39.031 KB
28 Apr, 2020 @ 2:34am
1 Change Note ( view )

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[Obsolete] WEC - Alien Weather Generator

In 1 collection by YoshiWoof22
[Obsolete] Weather Generator Collection
5 items
Description
IMPORTANT - PLEASE READ:

I will be suspending development of my "Weather Generator" Mod series due to it becoming obsolete after SE Update 1.195 (Sparks of the Future), and its addition of an automatic weather system.

Whilst it saddens me to have all those mods become obsolete (and kill a fair portion of my Workshop audience), I'm happy that Keen & Jakaria properly implemented weather now, as that's an aspect i've been missing ever since the introduction of planets back in 2015.

I will now be focusing on the development of my main project WEC - Encounters Reborn, a MES/RivalAI-driven PvE mod, with more active updates and balance changes alongside the proper introduction of weather-based encounters.

_________________________

Does what the title says - Adds a semi-random weather system to the Alien Planet.

To save myself time with writing this description: This works similarly to my other Weather Generators, but for the Alien Planet, using hidden weather effects & fixes via a secondary mod.
This version is specifically made to feature global Sandstorms with random intervals, so it is recommended to be in a desert/savannah area to ensure immersion.

IMPORTANT NOTICE: Include the dependency mod, or the mod will NOT work correctly.
When removing the mod (or any planet affected by the mod), ensure that the weather has disappeared before you do so. If you don't do this, the weather may persist forever after removing the planet/mod.

Please, report issues on my GitHub Issues Page[github.com]
I've taken great care to make the issue creation process as easy as possible, and it helps a lot if you report bugs there.

This wouldn't have been possible without KptKosmit91's amazing source code and personal help with scripting.
Go check out his original "Snowing weather on Triton" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2031713673 and give him some love!
6 Comments
YoshiWoof22  [author] 28 Apr, 2020 @ 11:48am 
@Spite - The biome variety isnt even that hard to implement (Meridius_IX is helping me), but having it work in multiplayer with more than 1 person on a planet is not gonna be easy unless i implement local weather (which looks horrible from far away).

As for PvE, yeah, Ive sadly neglected Planetary Expansion due to laziness on my end. Will definetly try and expand it some more soonish, maybe with trading outposts.
Spite 28 Apr, 2020 @ 11:28am 
Oooh, I really like he sound of the biome dependent weather variety!

And more PvE stuff is always welcome, especially something different like the friendly NPC Faction you posted (FEXU).

Keep up the good work!
YoshiWoof22  [author] 28 Apr, 2020 @ 11:03am 
@Spite - Probably custom planet requests from people, balance patches for the existing versions, a combo of all the existing packs for vanilla, and maybe biome-dependent weather variety.

For now, I'm still working on the current weather iterations, my ships/rovers and my upcoming reincarnation of my old PvE mods using RivalAI.
Spite 28 Apr, 2020 @ 8:30am 
Cool, I look forward to seeing them, the weather stuff and some ships!

Any more weather ideas after titan and omicron are released?
YoshiWoof22  [author] 28 Apr, 2020 @ 7:48am 
@Spite - No problem mate, I'll release the Titan & Omicron versions soon.

Also, thank you for the I.S.L fleet, they serve as an amazing inspiration for my own design (that i might publish at some point) :)
Spite 28 Apr, 2020 @ 5:27am 
Thank you for all of you weather mods! They make the world feel a lot more alive