RimWorld

RimWorld

1,071 ratings
Set Owner for Prisoner Beds
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.641 MB
9 Apr, 2020 @ 12:34am
16 Jun @ 4:20am
8 Change Notes ( view )

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Set Owner for Prisoner Beds

Description
Adds a "Set owner" function for prisoner beds.

UPDATES
16-Jul-2021
- 1.3
Popular Discussions View All (2)
10
19 Sep, 2020 @ 12:39pm
is there a non steam download?
Waaaaaaaaat
2
3 Dec, 2020 @ 3:20am
NOT COMPATIBLE WITH PRISON LABOR
Mr. Mauer (Mollari)
129 Comments
Fortenraven 18 Sep @ 1:33pm 
@Automatic
Just a heads up there's currently a compat issue with MultiFloors and Set Owner for Prisoner Beds right now that prevents prisoners from having their beds set when on any floor but the normal floor.
JackJimson 12 Sep @ 6:24am 
Thanks for this mod.

But is there a workaround for the behavior where for injured prisoners, they first take them to my prison hospital, drop them to the bed, then pick them up again to put them in their non-hospital bed.

This loop really wastes a lot of time as my prison hospital is in the outer layer for easy access for new prisoners but my actual prison is near the center.
Kyle 22 Jul @ 12:29am 
@The Blind One

Lower mood = easier conversion
Higher mood = easier recruitment

The higher a pawns mood the more passive certainty they passively gain daily in their current ideo. The lower a pawns mood the lower passive certainty they gain.

Resistance never lowers or raises on it's own but it will go down faster if they're happy but they'll be recruited eventually either way so I find it unrewarding to bother making them happy.
zebez 16 Jul @ 2:46am 
Great mod!

I didn't like that the gizmo button was diffrent than the other beds though, I changed it by replacing

[HarmonyPatch(typeof(Building_Bed), "GetGizmos")]
class PatchBuilding_BedGetGizmos
{
...
}

with

[HarmonyPatch(typeof(CompAssignableToPawn_Bed), "ShouldShowAssignmentGizmo")]
class PatchShouldShowAssignmentGizmo
{
static void Postfix(ref bool __result, CompAssignableToPawn __instance)
{
if (!__result) {
Building_Bed bed = __instance.parent as Building_Bed;
if (bed.Faction == Faction.OfPlayer && bed.ForPrisoners && !bed.Medical)
{
__result = true;
}
}
}
}

in PatchPrisonerBeds.cs
The Blind One 12 Apr @ 9:46am 
@Careful!

Consider getting wololoo

Prisoners with high moods will start to doubt their ideology making it easier to convert them without needing to move them around.
Careful! 11 Apr @ 11:04am 
Since conversion requires low mood and recruitment high mood, this mod is a must functionality.
Eric 19 Dec, 2024 @ 1:52am 
i can finally create the horrific torture room ive always wanted to make!! thank you!!!
jupiter 11 Dec, 2024 @ 8:46pm 
its quite rare since prisoners are generally a bit pissy at their raiding buddies one way or another
Dagroth 8 Nov, 2024 @ 4:34pm 
They can? I guess that might have been added before my last game, I don't remember it happening before.
Summord 13 Aug, 2024 @ 8:04am 
@Dagroth, prisoners can become lovers in vanilla rimworld. Also there's always a mood debuff for letting a prisoner escape. Please don't attribute base game additions to mods 🙏