Space Engineers

Space Engineers

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Ore Detector Range Change
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
20.375 KB
25 Mar, 2020 @ 8:48pm
28 Mar, 2020 @ 11:14am
2 Change Notes ( view )

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Ore Detector Range Change

Description
Modified Ore Detector ranges (For Private server)

Large: 2500km (Down from 5000)
Small: 1250km (Down from 2500)

Numbers reduced to see if they were causing lag.
13 Comments
BROMINATOR 16 Jul @ 4:37pm 
O_O
Riddla  [author] 15 Jul @ 5:53pm 
The idea was to be excessive. At the time we wanted a scanner that just did everywhere that the game was actively rendering. But this was years ago and I am unsure if this will even still works. The original version was 5000km, but that caused severe and instant lag with more than I believe 3 people online,.
Kane 13 Jul @ 7:58am 
2500km or 2500m? 2500km seems excessive and would riddle your screen with info.
BROMINATOR 14 Nov, 2023 @ 8:09pm 
Is that a typo or can it detect an ore across planetary systems?
For reference the diameter of Earthlike is 120km. (I think)
I think that's some kind of typo.
Black Tortoise 31 Dec, 2021 @ 11:23am 
Thanks for this mod, works great in singleplayer so far. I could understand how this would lag in multiplayer though, or with a slow computer.

What mod is this extended from? Is this a port of an existing mod? Curious as Id like to try out other ranges and see where it is that my CPU fries ;-)

Its hard for me to conceive that in this science fiction future with jump drives and miniature nuclear reactors, that ore detection is worse than it is in 2021 IRL. 5 KM sounds like a good start ;-)
Blue Monkey 29 Aug, 2020 @ 3:21pm 
This has to do with, that every time you move, it has to send another ray out to detect ores. And at this huge range, it means a huge amount of area. We talk here a circumference of over 15 000 km, which is insanity to update for the game.
Sonny0jim 29 Jun, 2020 @ 11:42am 
It breaks the game in moving ships with the detector on. In my instance when i started a new game and had the ore detector on the respawn ship, and started lifting it, the game freezes, and wont respond. Tried other long range mods (about 1km on small detectors), and happens to all of them.

Its fine when the ship is stationary, but soon as it moves the game freezes
Riddla  [author] 28 Mar, 2020 @ 12:14pm 
Glad to hear it's working. I'll keep that in mind. Thanks for the feedback.
DarquosLeblack 28 Mar, 2020 @ 11:59am 
Nvm, found a way to fix it:
Seems like the mod has to be at the top of the used mods to work, no idea why
DarquosLeblack 28 Mar, 2020 @ 11:29am 
I can't adjust it over the default 250 or whatever the standard cap is