Stellaris

Stellaris

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!Origins Variety Patch for GVP
   
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21 Mar, 2020 @ 8:19am
26 Feb, 2022 @ 9:43am
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!Origins Variety Patch for GVP

Description
A grab bag of new origins.

This is actually a patch of my Government Variety Pack mod, which is required to use this. All this mod does is blank out government and civic definitions so only origins are available. All these origins and more are available in Government Variety Pack, but if the "more" is not of interest to you, this patch is here. There is also a Civics Variety Pack which adds new civics without GVP's new governments.

Compatibility and Testing Notes

There should never be any reason for this to be incompatible with any version of Stellaris because all this does is override mod-added files. You can almost certainly ignore any version incompatibility warning. Because it is just a patch for my mod that blanks out files from my mod, it will be rarely updated (e.g. only if I add new origins-related files to GVP). #protectingmytime

I have done very little testing on this! Let me know how it works if this is of interest to you. It should work as intended, but you never know. One thing I do know is that this mod's assets have to override GVP's and that is a question of load order, but load order now doesn't necessarily have anything to do with the mod name anymore apparently. I have heard it goes by subscribe order?? If so, and this is not working for you, try unsubscribing to both this and GVP, then subscribe to GVP, then subscribe to this. Or else try a mod manager, idk, the new launcher's handling of mods is very annoying, I can't do much about it.

This should also be compatible with any backup/old version of GVP. You'll just have to ignore the warning about lacking a required mod.

Origins

Can't guarantee this will always be up to date, but the most complete listing is at the GVP page. (Actually in its own dedicated thread because I hit the character limit!)

  • Galactic Backdoor (Any) - This civilization has a wormhole in their home system - potential boon to exploration, or an invitation to invasion? (Start with a wormhole in your home system. The Wormhole Stabilization tech option starts ready to research. Warning: There are fewer limits on where the wormhole's exit point can spawn than normal. This origin may lead to some interesting interactions.)

  • Shroud-Touched (Not Materialist) - The Otherworld has left its mark on this civilization's homeworld and its people. They are naturally in tune with psychic energies. (Most pops of your starting species have the Natural Esper trait, which is a lesser psionic trait. Can get leader traits like lesser versions of psionic leader traits. Very rarely, actual Latent Psionics can spawn. The Psionic Theory tech option starts ready to research. Your homeworld has an Otherworld Pockets deposit which adds special esper jobs.)

  • For Discovery (Materialist) - This civilization established early contact and intellectual collaboration with its immediate alien neighbors. Finding a common interest in scientific advancement, they decided to enter a more formal arrangement for sharing the fruits of their intellectual efforts. (Start as the leader of a Research Cooperative federation with two additional members. Members will occupy any Guaranteed Habitable Worlds slots near your home system. Start with The Federation tradition unlocked.)

  • Diplomatic Directive: Discover (Machine Intelligence) - This machine intelligence established early contact and intellectual collaboration with its immediate alien neighbors. Finding a common interest in scientific advancement, they decided to enter a more formal arrangement for sharing the fruits of their intellectual efforts. (Start as the leader of a Research Cooperative federation with two additional members. Members will occupy any Guaranteed Habitable Worlds slots near your home system. Start with the Universal Compatibility tradition unlocked.)

  • Tradeways (Merchant Guilds) - This civilization established early contact and exchange with its immediate alien neighbors. Finding that they shared an interest in their mutual material enrichment, they decided to enter an interstellar trade compact to enjoy that diverse fruits of their industry. (Start as the leader of a Trade League federation with two additional members. Members will occupy any Guaranteed Habitable Worlds slots near your home system. Start with The Federation tradition unlocked.)

  • Tradeways, Inc. (Megacorporation) - This global megacorporation established early contact and exchange with its immediate alien neighbors. Finding that they shared an interest in their mutual material enrichment, they decided to enter an interstellar trade compact to enjoy that diverse fruits of their industry. (Same as Tradeways.)

  • Grand Alliance (Militarist) - This civilization established early contact with its immediate alien neighbors. Finding each other to be strong believers in the need for military excellence in a potentially dangerous universe, they entered a defensive coalition for mutual security. And potentially joint conquest. (Start as the leader of a Martial Alliance federation with two additional members. Members will occupy any Guaranteed Habitable Worlds slots near your home system. Start with The Federation tradition unlocked.)
17 Comments
SUPCOM4566 7 Feb, 2022 @ 10:28am 
No worries. Thanks for being willing to share your mods with the rest of us!
LittleRaskol  [author] 7 Feb, 2022 @ 10:16am 
Ah okay, so I think I have added some new files since this last updated. So I need to make new blank versions of them. Thanks for letting me know, I'll update sometime soon.
SUPCOM4566 7 Feb, 2022 @ 9:16am 
Thanks for the quick response. I still seem to get the civics and governments and not just the added Origins (which it originally did). It's not a huge deal, doesn't seem to impact anything else negatively.

Also, not sure it matters, but the "Required Items" in the mod seems to direct to the legacy version and not the current one.
LittleRaskol  [author] 7 Feb, 2022 @ 8:52am 
It should work with any version. Are you seeing it not work in some specific way? If so I will update it.
SUPCOM4566 7 Feb, 2022 @ 8:16am 
Is there a way to transfer this patch to the current version of the GVP mod?
LittleRaskol  [author] 9 Sep, 2020 @ 7:22am 
It would be, but it's not possible. Origins are basically fancy civics, and the way civics specify requirements, you can't do something like "has Merchant Guilds civic *or* has Corporate authority." Civic and authority prerequisites have the be defined in separate blocks for that purpose. Therefore, I need separate origins for the different requirements (this goes for "has Materialist ethos *or* Machine Intelligence authority" too).
Succulent Semen 9 Sep, 2020 @ 5:35am 
Wouldn't it be better to merge tradeways and trade ways inc into one origin with either two requirements? The same goes for discover origin.
LittleRaskol  [author] 26 Mar, 2020 @ 1:59pm 
I'm not sure what you mean. Removing everything but origins is the expected and desired behavior of this patch. The point is that all the actual content - civics, governments, origins, etc - all reside in GVP alone. This mod just omits everything but origins. That way if people just want the origins, they just get the origins, and I only have to keep one mod updated regularly (because the patches just contain blank files).

If you're saying it's causing a problem like, it prevents you from using an origin listed or non-origin GVP content is appearing (civics, governments, empire name formats), can you describe the problems you're seeing?
Typh 26 Mar, 2020 @ 1:18pm 
This seems to not work well with the Governments paack, by removing some governments and Combinations aded by the other mod, Confusing.
LittleRaskol  [author] 26 Mar, 2020 @ 4:33am 
Hello, can you describe what's meant by messing up? Is it showing internal game tokens (things like "lrsk_gov_var_whatever") or are the names just not what you want to see? If it's the latter case, that's because I forgot to include an override for code in GVP that deals with base game government names, but I have included it in the most recent version of the OVP. However, you may still need to subscribe to this patch separately if it's not working for you due to load order jank: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1591858476