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You say you didn't add it because of balance, but being able to shift anyways breaks the balance. No reason not to include the original functionality of the original mod for those that wanted it.
From the development list (within the new discussion thread i created) i shall be dropping the balancing changes and i am working on the custom rune icons. for a sneak peak, combo runes are incoming so if you want to merge two runes together to create a hybrid rune which you can equip on your weapon, armour or amulet stay tuned.
If you have further issues please let me know and i will bug fix it.
Yes there is a way of producing an immunity runes mod. I am currently designing several mods right now. One which addresses this scenario. This particular mod will be a craft your own armour mod and design it with the desired traits.
e.g Custom gloves, +1 to 2 handed, +1 to pyromancer, +25% resistance to fire, Grants skill charm.
this would be done by crafting a small 2 handed rune, combining it with a small pyromancer rune to get a medium fire sword rune. you then combine the medium firesword rune with a medium fire rune to get a large flaming lord rune. (all skill runes are large or giant if they have 2 skills) and then you combine the large flaming lord rune with a charm skill rune to get a giant demonic charm rune. you can then apply the rune either via normal means or using a inscriber tool (which you have to craft) with the custom made gloves to create gloves of demonic charm.
So please stand by for this mod release. It shall be called Dapper Armour Crafting.
Hello, while it is possible to create a rune that functions as the original, The only issue i have with it is balance. However, if it is super important i believe i am able to create a complex recipe maybe even a rune framed version that will allow you to achieve the effect.
I could also produce another mod that achieves this effect also. thank you for your feedback i shall look into a decide how to best approach this request.