RimWorld

RimWorld

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[FSF] Simply Soil
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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580.102 KB
24 Feb, 2020 @ 4:04pm
22 Jul @ 11:02pm
28 Change Notes ( view )

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[FSF] Simply Soil

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base. Since they are layered if you change your mind about the location you can remove the soil to get back your original terrain. The floors themselves are under floors and grouped into a single button. They use vanilla fertility rates and textures so its not overpowered or unbalanced.

To build the soil floors you need soil. Soil can be purchased or dug up from appropriate terrain using the appropriate soil gathering spot from the production menu (they are grouped into a single button). Normal soil can be gotten from terrain with 100% fertility while rich soil can only be gotten from rich soil. Gathering soil uses production bills and is a crafting job which uses the crafting spot workgiver.

Fertilizer can be used to enrich soil to make it a higher tier. Enriching soil can be done at a crafting spot or a soil gathering spot. Fertilizer can be purchased or created at a biofuel refinery, crafting spot or soil gathering spot using veggie, hay, wood or Biosolids (Dubs Bad Hygiene).

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

The mod settings allow you to individually enable options for for making Hydroponics, Plant Pots and Planter Boxes (VFE Farming) require appropriate soil to build.

Mod Interaction

If Dubs Bad Hygiene is loaded biosolids can be used in the recipe to create fertilizer.

If Let's Trade is loaded Farming traders will carry Fertilizer and Soil.

Soil should be gatherable from all mod added terrains. Fertility 0.6 to 0.9 yields Stony Soil, Fertility 1.0 to 1.3 yields Normal Soil, Fertility 1.4 and above yields Rich Soil.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
240 Comments
FrozenSnowFox  [author] 20 Sep @ 1:26am 
@sylvan.bonin
Looking into it that issue is because the paddy and water bed are both floor types. The soil in this mod acts like a carpet, allowing it to be layered over terrain rather than replacing. So it doesn't support other terrains being built over it.
sylvan.bonin 19 Sep @ 6:01pm 
Just what I needed! With this plus Meditation Freedom I made a meditation park in my gravship, decorated with plants that can be dug up. It has a roof and sun lamp so the Anima Tree doesn't die in space.

I've encountered one conflict: I can't create a paddy or water bed from the Biosphere mod for water plants. The soil SAYS it's Diggable but the floor type Paddy and Water Bed from Biosphere give the error “requires terrain that supports diggable.” Any idea why?

I can post my mod list if necessary. Yes, it’s ridiculous. I only enable one or two at a time, then test stability…but it’s still a pretty long list.

I'm not sure how to embed images, but here's my Gravship. It's a Manta Ray shape with eight "swiss cheese" spaces that are outdoors but inside the walls. The "meditation park" is in one of the "outdoor" spaces.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571172534
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571172632
FrozenSnowFox  [author] 7 Aug @ 8:23pm 
@Inuko
I took a look at things and there's two ways to blacklist terrain. However they both work the same, if you blacklist it then you can't plant the tree on it.
Inuko 7 Aug @ 8:03pm 
I tried placing an Archean tree in regular and rich soil on my ship and it just destroyed the soil tiles one by one, would be awesome if I could have an Archean tree grove on my ship
FrozenSnowFox  [author] 7 Aug @ 3:46am 
@Lord Monero
Try moving the mod further down in your modlist. If that doesn't work you might want to try resubscribing, verifying your game files or simply grabbing a copy of the mod from the included github link because there's likely something wrong.

The patches themselves that make it so you can place the workbench look for terrain fertility so unless something else is interfering there shouldn't be any problems even for modded terrains.
Lord Monero 7 Aug @ 3:31am 
I used to love this mod for my underground base. However, after restarting with the new DLC, I am unable to construct a workbench to collect soil. The entire map is marked red for all three variants. What am I doing incorrectly?
Mad Alkemyst 25 Jul @ 3:54pm 
Sorry about the afterthoguht~ I only had 1 pig that had joined on me while I was on a surface map. Thought I'd test it. I'm using your soil for growing cheaper. Real life-saver. :cactuar:
Mad Alkemyst 25 Jul @ 3:53pm 
No worries at all on it. Would've been a little extra berry-bump on the occasion. Thanks so much for looking at it! :cactuar:
FrozenSnowFox  [author] 25 Jul @ 3:51pm 
@Mad Alkemyst
Ah so that's what you meant. I personally haven't encountered that since I haven't really dabbled with animals like that.

While i'm a bit on the fence about it its inclusion. I'm not seeing anything in the actual files signifying if they can or can't forage on terrain. It's either code based or its probably looking at the "natural" tag. I'd rather not go changing that tag because it could potentially cause issues. As for anything code based that's outside of my skillset. If it isn't already functional then I don't see me being able to add it even if I want to.
Mad Alkemyst 25 Jul @ 3:40pm 
Oh! In Odyssey certain animals get extra skills to be taught for training. Pigs/Raccoons/etc can be taught Foraging. https://prnt.sc/1BUTpiK-8IBN Thanks for the quick response!:cactuar: