Total War: SHOGUN 2

Total War: SHOGUN 2

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Items (73)
Expanded Japan (97 new regions, 101 new factions, 22 playable factions)
Created by uanime5
This mod is not compatable with Rise of the samurai or Fall of the Samurai. It only works with the Shogun 2 Campaign. The purpose of this mod is to make the map more accurate by adding some of the provinces and factions that existed during the Sengoku Jida...
More Campaign Years MOD (the compatible one)
Created by +Vastator+
This mod will extend the victory condition years for all 3 campaigns (Shogun 2,RoTS,FoTS) and it's compatible, unlike other similar mods, with last patch and with many other mods too, such as DarthMod and Vastator Unit Style! +70 years for Shogun 2 campaig...
Weierstrass Units for Vanilla [Part 1]
Created by RavenBuster
"My lord! A glorious unit roster will soon be yours!" -Unknown Samurai I always felt that the vanilla Shogun 2 unit roster lacks variety. So I decided to balance out most units from the "Weierstrass Unit Mod" to be compatible with vanilla units. Not includ...
Jaki's Unique Factions
Created by Jaki
Unique Factions This mod aims to improve Shogun 2 without wandering too far away from the base game. Factions have been improved in their respective field. DLCs are not required for base factions, only the expanded DLC factions such as Otomo, Ikko Ikki, an...
Strongholds Of The Samurai Part2
Created by sorinel1991
Historical accurate castle maps for campaign. Save game compatible. Fall of the Samurai compatible. Darthmod compatible. Radious Mod compatible. Expanded compatible. Compatible with any mod except other map mods(such as MOSS maps, Better maps etc.) Does no...
Strongholds Of The Samurai Part3
Created by sorinel1991
Historical accurate castle maps for campaign. Save game compatible. Fall of the Samurai compatible. Darthmod compatible. Radious Mod compatible. Expanded compatible. Compatible with any mod except other map mods(such as MOSS maps, Better maps etc.) Does no...
Strongholds Of The Samurai Part4
Created by sorinel1991
Historical accurate castle maps for campaign. Save game compatible. Fall of the Samurai compatible. Darthmod compatible. Radious Mod compatible. Expanded compatible. Compatible with any mod except other map mods(such as MOSS maps, Better maps etc.) Does no...
Strongholds Of The Samurai Part5
Created by sorinel1991
Historical accurate castle maps for campaign. Save game compatible. Fall of the Samurai compatible. Darthmod compatible. Radious Mod compatible. Expanded compatible. Compatible with any mod except other map mods(such as MOSS maps, Better maps etc.) Does no...
Strongholds Of The Samurai Part1
Created by sorinel1991
Historical accurate castle maps for campaign. Save game compatible. Fall of the Samurai compatible. Darthmod compatible. Radious Mod compatible. Expanded compatible. Compatible with any mod except other map mods(such as MOSS maps, Better maps etc.) Does no...
Recruitable Generals
Created by The_Yogi
FOR ALL - S2TW+ROTS+FOTS This Simple Mod Enables Both Players and AI to Recruit Generals from Experienced Members of Nobility in Campaign. The Generals Recruited is a Fully-Functional General, Both in Campaign and Battle - Have Skill Trees, Present at Clan...
Bleu's Research Rebalance
Created by Bleu
Vanilla shogun 2 has technology problem where in most, typical long/domination games no clan reaches the later tiers of development unless the player specifically stalls for it, since research bonuses are meagre (unless you capture philosophical tradition ...
Faster Character Levelng,Twice Skill points.
Created by Teutonic Ritterin
works with all expansions. Halfes out the experience needed for a character to level up. and gives them twice Skill points to spent on....
Radious Total War Mod - Fall of the Samurai version
Created by Radious
Radious Total War Mod - Fall of the Samurai (FotS) Version https://i.imgur.com/kBX5P96.png Follow us on Patreon - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access ...
FOTS Unit Pack (Vanilla) by EvilSpleen1213 v1.0
Created by evilspleen1213
~55 new units for Fall of the Samurai! *FOR USE WITH VANILLA FOTS* ****************************************************************************************************************************** This is a vanilla port of a Darthmod unit pack I made a while ...
[FoTS] Horse Artillery
Created by Osric
Horse Artillery for the Boshin War Proper "horse artillery" (as opposed to "foot artillery") had vanished in all but name and uniform by the time of the Boshin War. Thanks to the Valee system developed in 1825 by the French the mobility of field artillery ...
S2 Early Gunnery
Created by The_Yogi
Do you want to Conquer Japan by the power of guns like Nobunaga did, but can't because researching guns takes too much time? Worry no longer, with this mod, by mid-campaign you'll be able to put a Pike-and-Shot army Nobunaga would proud of. Many modders ha...
Ships with Flaming Arrows
Created by Varus2319
This mod gives Medium and Heavy Bune the Flaming Arrows ability. It's just that simple tweak, but I've always wanted it. It never made sense that the Bow Kobaya could do it, but the more advanced ships could not. The Mori versions work too. I limited it to...
Remove "Eye For the Ladies" trait
Created by The Mall of America
This mod prevents agents and generals from acquiring the the Eye For the Ladies/Womanizer trait (-7% movement range). It will not remove existing cases of womanizer in a saved campaign, but it will prevent any further generals or agents from acquiring it. ...
50% More Units and Upkeep for Heroes
Created by The Mall of America
Hero units now should have 60 units (rather than the usual 40) and cost more to account for this. Though strong, hero units almost didn't feel worth taking a slot in your armies because the low unit size meant they got rather few kills. Additionally, losin...
freelancerX's Better Ambush Deployment (FotS & RotS compatible)
Created by nobubblegums
This mod is included in Shogun 2 Enhanced. Allows closer deployment on ambushes, so that the defender cannot easily regroup as it was in the vanilla. This mod was made by freelancerX on TWC forums, but the link was dead so I re-uploaded it, after by isolat...
Weierstrass Garrison Units for Vanilla (optional)
Created by RavenBuster
"The mod's hidden garrison units have been discovered, my lord!" -Unknown Retainer As promised I hereby present you the left-out garrison units from the original mod plus some of my own units. Please consider giving feedback regarding the mods balance. Goa...
Upgraded Encampment Line
Created by Ashina
This mod will allow you to upgrade your encampment to level 4. the stats of these encampments(Notice that there's still -10% Recruitment cost,and +10% Replenishment Speed) Armoury Lv2: +2 Armor Lv3: +4 Armor Lv4: +6 Armor Barracks Lv2: +20% Replenishment,-...
ValerBOSS's Bayonet Mod
Created by ValerBOSS
This mod adds bayonets to all rifle-armed line and elite infantry from the Boshin Campaign (Fall of the Samurai). Also it includes animations fixes for several units that used to have wrong ones resulting in incorrect reload times and mismatches with used ...
Extended Clan Unit Bonuses Mod
Created by Morning Coffee
I was not satisfied with the clan bonuses so I made this mod. This mod extends the clan superiority bonuses. This mod also gives major buffs to No-Dachi Samurais, Kisho Ninjas, and Firebomb Throwers (coz nobody uses these units in the playthroughs I've wat...
Otomo Matchlock Recruitment Fix (No Technology ver)
Created by EoNightcore
Every other Matchlock Ashigaru is recruitable in the castle line, but not the Otomo Matchlock Ashigaru. The Otomo Matchlock Recruitment Fix mod seeks to fix that in three different ways: - Otomo Matchlock Ashigaru are recruitable at the castle after resear...
Level 5 Farms,Imperial Farms
Created by Ashina
This Mod Adds a new Farm Upgrade,the Imperial Farm,This Farm will gives 5 Food,and 1200 Farming GDP (Not counting Farm Fertility) No Art needed,so only the Land Consolidation is needed,and it will cost 5000 Koku,and 10 Turns to build....
AI no navy no agent
Created by AirOregon
99% Exactly what it says. I removed the AI's ability in any campaign (FOTS, ROTS included) to recruit navies, or agents. I did this by making it so that the AI does not allocate any of its funds to building navies or recruiting agents, meaning you can stil...
No AI Navy
Created by AirOregon
Removes the AI's capability to recruit navies by altering their budget allocations in the game files. Nothing else is changed. WORKS FOR ROTS AND FOTS I had made this mod once before, but it never worked for whatever reason and I couldn't figure out why, u...
100% Faster Research
Created by AirOregon
Are you tired of those pesky AI getting unfair research advantage? Building the legendary buildings few turns before you, and reaping all of the rewards? Well look no further, this mod adds a 100% research bonus to all research, and it only applies to you,...
Weierstrass unit models for Vanilla [Part 2]
Created by RavenBuster
Mandatory part for the main mod Unit models and unit parts for the main mod "Weierstrass Units for Vanilla". Credit: -Big thank you to Engineer Weierstrass for creating his mod and allowing me to publish this mod. Check out his original mod! Most unit mode...
The Portuguese Tercos Unit Variety Mod
Created by Tricosis
Tercos Variety 1.1 This mod intends to revive one of the most essential mods out there, The Bullgod Terco Variety mod. The download for the original mod was sadly no longer working, and since Bullgod hasn't spoken out about it I assume that mod was deemed ...
Custom General Skill Tree (Ikko Ikki applied)
Created by luckymonkey
Custom General Skill Tree (Ikko Ikki applied) Hi everyone Luckymonkey is here again with new version of custom general skill tree, The skill tree in this mod is exactly same as the last Custome General skill tree mod however this time Ikko Ikki clan will a...
Weierstrass Units for Vanilla Tercos Unit Variety Patch (optional)
Created by RavenBuster
Just a small patch that will apply the "The Portuguese Tercos Unit Variety Mod" to my "Weierstrass Units for Vanilla" Terco units. Requirements: - needs the "The Portuguese Tercos Unit Variety Mod" from Darth Wider. -my other 2 mod parts !!! Necessary load...
3 Skill Points per General Level
Created by The Mall of America
This gives you 3 skill points for each general level for a total of 15 instead of 12 at max level. In an un-modded game you receive 3 skill points at level 5 and 6 but only 2 skill points at levels 2, 3, and 4. In fall of the samurai, due to skill trees re...
(WIP) Buildable Regional Specialties
Created by Cablife
WIP THIS MOD IS A WORK IN PROGRESS AND MAY NOT WORK AS INTENDED YET. Allows you to build regional specialties like blacksmiths, iron mines, lumber camps, etc. Simply build a "Construction Site" in any regular construction slot. The construction site will u...
actually useful Fire Projecting Mangonel
Created by Winterwind
Advertised as a siege engine capable of inflicting damage across castle walls, Mangonels completely fail in that regard. They can't hit anything, barely reach the first gatehouse in a siege and not even that on some maps. They slow their army down, increas...
3 Skill Points Per Level for Agents
Created by The Mall of America
This mod gives 3 skill points for every level for every agent type in ROTS and Vanilla campaigns (15 instead of 12 for ROTS and 10 for vanilla at max level). For FOTS, due to skill trees requiring fewer skill points, two skill points are allocated at ranks...
50% Less Construction Times (Player Only)
Created by Darnold
Fixed version, will perform as advertised, tested with saved games too. This will reduce the players construction times for all buildings by 50%, the AI will not benefit. Can only risk reducing the amount by 50% max as you already receive perks and buffs t...
1 Turn Research (Player Only) All DLC's
Created by Darnold
This will reduce the turn count to 1 turn for any tech you want, the AI is left with the standard length of time it takes to research anything. Should work for the DLC's too. This will work on any difficulty level too. Updated with custom effect so should ...
Ashina's Extra Character Clan Names(Major Clans)
Created by Ashina
A mod that gives the Major clan more names for their Retainers(General, Metsuke, Wives). Not working for Hattori and Otomo due to them using the Japanese_names tables....
Balanced Taxes
Created by Qirn
Ever wanted to have to actually think about managing taxes strategically in your Shogun 2 campaign? Well now you can! In the vanilla game, no matter what your economic strategy is, going back and forth between Normal taxes and Very High taxes every other t...
Arrowcannon_sound_fix
Created by English Bob
This will sort out any unwanted bows sounding like cannon bugs you have with mods. Thanks to izzi from twcenter for finding and sharing his work. ------------------------------------------------------------------------------ Here's a new Sound fix here on ...
Bleu's Blacksmith Mod
Created by Bleu
This mod slightly changes the provincial blacksmith building chain so that it follows the same pattern as other provincial specialty buildings. Buildings like the craft shop/fletchter or naval tradition present two branching construction paths. Choosing ei...
BTweaks - Increased Zone of Control for Armies
Created by nobubblegums
Increases zone of control of armies (land) by 33%, from 3 to 4. Allows you to make better use of strategic placement, reduces the headache caused by fidgety AI armies. This indirectly applies to zone of control of garrisoned units, bringing that up to 4.5 ...
BTweaks - Increased Zone of Control for Navies
Created by nobubblegums
Increases zone of control of navies by 25%, from 6 to 7.5. This was done on a request, I haven't personally used it yet. Very small tweak that changes only one entry, should compatible with anything else, unless they change the very same entry. General cam...
Cheaper Castles
Created by Cereal with Oatmeal
(Note: This mod is for vanilla Shogun 2 only) This mod decreases the cost of all castles in the castle chain by about one third. This allows the player to build better castles faster and provide better defense for their territory. The changes are as follow...
Construct New Regional Specialty Buildings (Plus Vanilla)
Created by Darnold
This is only for the vanilla version of the game, the rise of the samurai dlc is required for this mod. The updated version can found here, it is an all in one vanilla and R.O.T.S version. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2230782252 ☆...
Custom general skill tree set
Created by luckymonkey
This is a new general skill set for sengoku Shogun 2 game. Many diverse set of skills to make your own unique generals to be specialized in different skills. Also the skill points are increased to fit the new skill tree. Enjoy thank you very much It is the...
Elven Sage's Firearm Range Rework
Created by Elven Sage
Increases the range of most firearms in the game for a more realistic experience. All guns have also had increase in their shot dispersion so as to more effectively balance them for long range engagements. Base Matchlocks: 100 -> 180 Shimazu Gunners: 100 -...
FoTS Artillery Unit Pack T1 - Full Version
Created by The_Yogi
FoTS Artillery Unit Pack T1 - Unit Pack + Tweak Overhaul, With Smoke Mod To Download, Click Subscribe. -------------------------------------------------------------------------------------------------------------------------------------------------- Credit...
FoTS Building a Nation - A Building Pack
Created by The_Yogi
After a while, It Finally Hits Me: There is a Lot of Unit Packs, but Never Building Packs, outside of Overhauls. So, Why not build one? Building Mods can give more substantial effects for The Campaign than Unit Packs...and make players need to Earn for bon...
Buffed Encampments
Created by The0
Encampments: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province (increased from 10%) Armoury: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province +...
Holy Sites give XP to Ikko monks
Created by Lord Butters I
The Holy Site region specialization gives bonus XP to Buddhist monks, but not Ikko monks (or Christian missionaries) This gives Ikko monks the same bonus. Missionaries are unaffected. Expanded compatible, Darthmod/Radious untested. building_effects_junctio...
Leased Land Demolishable
Created by DojślandPL
Have you ever been annoyed by the fact that you can't demolish Leased Land once Otomo spams it in every of its provinces, making one slot in each practically useless for the remainder of the game? Have you ever wondered why, as a rightful ruler of Japan, y...
Jaki's Unique Factions NO MOBS & NO RETAINERS
Created by SolidB_
Many players enjoyed Jaki's awesome "Unique Factions" mod but disliked the addition of the mob and retainer units since they tend to be spammed by the AI. A modder by the name of Beans created a set of mods which removed these units from the unit table. Ho...
Kneel Fire for Matchlocks
Created by Zelenskyy☣
This Mod enables the kneel fire ability for all matchlock units for the sengoku campaign. You have to research "Attack by Fire" for this. NOTE: the KNEEL FIRE ABILITY (not to be confused with the FIRE BY RANK ABILITY) is the ability all the gun units have ...
Main Menu Replacer - Sky Version
Created by Frodo45127
What is this mod? This mod replace the main menu map with an empty map and the sky, for those who want more fps in the main menu. Is this mod incompatible with another mod? Yes, with Sekigahara Campaing. I didn't see any other mod incompatible. Some recome...
Nanban Speech Add-on Mod
Created by Vlakc
This is a mod I originally made just for personal use, simply because as a portuguese myself it always bothered me a little to hear the portuguese missionaries speaking in japanese while the terços speak in english. Now I've decided to share this mod with ...
Nanban trade & christianity option unlocked all factions
Created by Jupsto
Enables factions to go gunpowder/christian early who cannot normally (date/hojo/tokugawa/oda), giving unique/challenging campaign options! Changes + Removes event requirement to build nanban trade port for all factions on campaign start + Removed shogun ad...
Matchlock Navy
Created by EoNightcore
"Why are the only matchlock naval units the Siege Tower Bune and the Matchlock Kobaya?" A question that has never been answered... til now.... Beholding.... The Matchlock Navy mod! Containing the following units: Medium Matchlock Bune These ships are good ...
More Wealth Per Turn (Player Only) Extra Light Version All DLC's
Created by Darnold
Does exactly the same as the original version just reduces the % amount to only + 25% income per turn. This was made by request to be set at just 25%. As it is only + 25% it will not appear to be much at all. It is suitable for players that just want a sma...
FoTS Tactics and Uniforms
Created by The_Yogi
Note: Bayonets not included in this mod - Recommended to use this mod with mods such as RSM, DM, Radious, or ValerBOSS's Bayonet Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1417184295 Sheathed Sword not included - Use "Saya and Ebira" by Ka...
Naval Grapeshot and Chainshot
Created by The_Yogi
This mod adds Grapeshot and Chainshot as selectable alternate shot type to Cannon-armed ships. That's right, it just like back in old NTW and ETW days. Not an ability nor ability replacement, but truly alternate shot swapping. Grape Shot are giant shotgun ...
Real Armies
Created by Frodo45127
What is this mod? - When you move an unit in the campaign map without a general, the "representative unit" of that army is always the same soldier. This mod change that. Now, if you only have a levy in that army, the "representative unit" is a levy. If you...
Overpowered Matchlock Mod
Created by bob
A mod that makes Matchlocks more powerful. Unit Changes and Additions ---------------------------------------- Matchlock range: 100->150 Matchlock hero range: 125->175 Heavy Gunner and Mounted Gunner Range: 100->125 Donderbuss Range: 50->75 Buffed reload, ...
Reduced Food Consumption for Market Upgrades
Created by nobubblegums
This version only reduces food consumption, no changes are made to costs or growth bonuses. Here's the version that does The mod changes very little and should be compatible with other mods. Changes, with original values in brackets Market : no food consum...
S2TW Naval Mod v.1 - Overhaul, Tweaks, and Unit Pack
Created by The_Yogi
As I've promised in my earlier mod, S2TW Artillery Unit Pack, I shall make Nanban Trade Ships recruitable not only for Catholic Clans. Well, guess what: it took a year to get my lazy ass start working. But in the meantime, I decide to expand that mod to be...
Stronger European Cannons
Created by Radscorpion
This mod makes european cannons have explosive shell impact similar to the armstrong guns (with bouncing shot) And also makes the Hojo variant have more accuracy, reload, and ammo. File name: "@ShogunCannonAntiInfantry"...
Unofficial Shogun 2 Patch 1.7
Created by Tricosis
Unofficial Shogun 2 Patch The Unofficial Shogun 2 Patch is a combination of all the top bugfixing mods out there. It merges them all into one big patch. Although my name is written as creator, I'm not the one who should be credited for this mod. This mod i...
Ultimate Immersive Mod - Part 1
Created by Daddy Takeda
https://i.imgur.com/DssnCnw.gif https://i.imgur.com/jyXUZdj.png https://i.imgur.com/KVHshq7.png https://i.imgur.com/yGObiFy.png The ultimate goal of this mod is to renew the Shogun 2 Total War experience while taking care to keep its original flavor. With ...
[S2TW] Double Resources from Trade Nodes
Created by KardaKAX
Please read before inquiring about an issue. What does this mod do? Doubles the amount of resources generated by trade nodes. What is the mod's file name? "KAA_S2TW_DoubleTradeNodeIncome.pack" What time periods does this apply to? Sengoku Jidai (Main game)...
Unlimited Tier 4 Buildings
Created by EoNightcore
This mod removes all limits on Tier 4 Sengoku buildings (not including the drydock, which didn't have any limits). This means that any one clan can build as many Tier 4 buildings as they want. Barbaric Nanban traders in every single port? Why not? Infamous...