Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Stacking Modals
   
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8 Feb, 2020 @ 3:29pm
3 Mar, 2020 @ 11:12am
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Stacking Modals

Description
The stacking mechanisms of Deadfire are somewhat counterintuitive. In most cases, only passive or item abilities stack. Surprisingly, bonuses from modal abilities, in particular weapon modals, do not stack with any similar effect, unlike true passive abilities. From a game balance perspective, this seems odd, particularly for weapon modals that already have a baked-in downside. This mod causes all weapon modals and class modals to stack with effects of the same type.

For more information on how stacking of status effects works in deadfire, please see this excellent post by grasida: https://forums.obsidian.net/topic/104896-the-big-post-of-stacking-rules/


v 1.01 - Fixed non-stacking of Mace modal debuff (rending smash).

Affected Abilities, Weapon Modals:
  • Half Sword (Longsword Modal), Vulnerable Thrust(Estoc Modal): Buff to penetration and penalty to deflection will now stack with all similar effects, e.g. penetration from the "Tenacious" inspiration.
  • Piercing Thrust (Stilleto), Haymaker (Unarmed Strike Modal), Windmill Slash(Sabre Modal), Overdraw (War Bow Modal), Piercing Blows (Warhammer Modal): Buff to penetration and penalty to recovery will now stack with all similar effects.
  • Engaging Threat (Pollaxe Modal): Bonus to engagement and penalty to damage stack with all similar effects.
    Engaging Thrust (Spear Modal): Bonus to engagement and penalty to stride should stack with similar effects (e.g. Defender Stance).
  • Aimed Shot (Arquebus Modal): Penalty to action speed and bonus to accuracy with now stack with all similar effects (e.g. with devotions for the faithful).
  • Needle Strike (Rapier Modal): Penalty to recovery and bonus to accuracy should now stack with similar effects (e.g. devotions for the faithful).
  • Rushed Reload(Pistol Modal): Penalty to accuracy and bonus to reload time time should stack with all similar effects.
  • Defensive Strike (Quarterstaff Modal): Bonus to deflection against melee and penalty to recovery time should stack with all similar effects.
  • Parrying Strike (Dagger): Bonus to deflection against melee and penalty to damage should stack with similar effects.
    Interfering Strikes (Hatchet): Penalty to damage (self) and debuff to accuracy (target) should stack with similar effects (e.g. Devotions for the faithful debuff).
  • Overbearing Shot (Arbalest), Block (Medium Shield), Interrupting Shot (Crossbow Modal): Penalty to action speed should stack with similar effects.
  • Rending Smash (Great Sword Modal): Bonus to damage and penalty to accuracy should stack with similar effects. (E.g. Blindness accuracy penalty)
  • Body Blows (Morning-star Modal), Exposing Strikes (Pike Modal), Bewildering Blows(Club), Unbalancing Strikes(Flail: Penalty to damage (self) and debuff to single defences on target should stack with similar effects (e.g. direct defence penalties like nature's mark).
  • Binding Block (Small Shield): Penalty to recovery time and bonus to accuracy should stack with similar effects (e.g. Needle Strike)
  • Bleeding Cut (Battle Axe), Blast (Rod): Penalty to recovery time should stack with similar effects.
  • Destructive Channeling (Scepter): Bonus to damage and penetration should stack with similar effects.
  • Interfering Barrage (Wand): Penalty to accuracy should stack with similar effects (e.g. blindness direct penalty to accuracy)
  • Rapid Shot(Hunting Bow): Penalty to accuracy and bonus to recovery stime should stack with similar effects (e.g. lightning strikes).

Affected Abilities: Class Modals
  • Zealous Auras: Bonuses to focus, stride, accuracy should stack with similar effects (e.g. Devotions for the faithful, spirit armor, etc).
  • Duality of Mortal Presence: Raw stat bonuses (Constitution or Intellect) should stack with similar effects, e.g. Each Kill Fed his Fury.
    (which gives raw bonuses instead of inspirations, despite the description to the contrary)
  • Iron Wheel: Stacks with similar active bonuses to armor (e.g. Ironskin / potions of ironskin)
  • Fighter Stances: Bonuses to accuracy, deflection, engagements, recovery time, damage reduction should stack with similar effects.

9 Comments
AtreyusNinja 16 Jun, 2021 @ 10:07pm 
thx man, i'm gonna try it rn :)
kyberus  [author] 13 Jul, 2020 @ 12:21pm 
When I last played, I had it after, but it shouldn't make too much difference that I recall. I will double check when I have a chance.
v 27 Jun, 2020 @ 7:34pm 
Where do you put this in the mod order with respect to the community pack?
SpiralRazor 3 May, 2020 @ 7:37am 
besides which, to complete the "ultimate" challenge...the player is going to need some leg up.
SpiralRazor 3 May, 2020 @ 7:37am 
Id imagine it would, but its only logical changes here.
Cursed Life 28 Apr, 2020 @ 2:57pm 
Wont this make the game easier?
kendaae 27 Feb, 2020 @ 8:19pm 
Very cool, and very nice. Thanks for the response and thanks for your hard work! This mod is awesome!
kyberus  [author] 19 Feb, 2020 @ 5:24pm 
@Kendaae - the effects (positive and negative) of weapon proficiency modals, and of class modals. These effects are normally treated as "active" abilities, and usually do not stack with similar buffs. E.g., the bonus penetration from using the "half-sword" modal will now stack with the penetration from having the "tenacious" buff.
kendaae 18 Feb, 2020 @ 5:05pm 
I like stacks....but what exactly are we stacking?