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The Scellor Race
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
440.192 KB
3 Feb, 2020 @ 12:42pm
12 Sep, 2021 @ 6:49pm
4 Change Notes ( view )

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The Scellor Race

Description
A very simple mod that adds a new race to the game. Credit to Jukashi for creating the Scellor. (also to my friends avery and kyle for helping me code and playtest thank u)

Thanks to Mlie for updating the files to 1.2 for me: https://gtm.steamproxy.vip/id/Mlie

Features
Not a whole lot, I mostly made this because I just wanted to have them in my colony.
-Somewhat broader comfy temperature range
-More likely to be pretty, psychically sensitive, and bisexual
-Orel (head noodle) and tail body parts
-A whole lot of rainbow hair
-A custom faction which is pretty much identical to the civil outlander union human faction because I didn't feel like thinking about what to change
-Some custom alien names of which only 90% were generated using https://www.fantasynamegenerators.com/alien-names.php
-A patch for Combat Extended
-No noses
-3 toes per foot

Things that should be features but I probably won't ever get around to adding them
-Sub-races divided up into their 6 castes, seen here: https://www.furaffinity.net/view/9884959/
-Really anything to significantly distinguish them from standard humans other than being green
29 Comments
Mako  [author] 12 Nov, 2022 @ 11:21am 
i think i'm gonna wait for humanoid alien races to figure out biotech's xenotype stuff before i try to update this, since i'd like to incorporate some of the base game's genes into scellor if possible to make them more unique
|dvh| 2 Nov, 2022 @ 2:46pm 
There are a lot of experienced modders on the Rimworld discord who could help?
Mako  [author] 2 Nov, 2022 @ 10:03am 
i have no idea, i honestly have just about zero modding experience and i only managed to make this mod (which is essentially just a base human reskin with a couple basic tweaks) with help from someone who also had no modding experience but at least knew basic coding. i truly have no idea what i am doing here.
|dvh| 2 Nov, 2022 @ 9:46am 
Is it easier to convert them to a gene-based model for Biotech?
Mako  [author] 2 Nov, 2022 @ 9:10am 
i'd like to update this mod to 1.4 but to be honest i have no idea how to successfully do that even after looking at the alienraces 1.4 migration guide so uh
uhhhhh
TurtleShroom 29 Oct, 2021 @ 4:13pm 
I'm getting some real "Adventure Time" vibes from the leftmost Scellor in your Thumbnail.
|dvh| 13 Sep, 2021 @ 4:39am 
Thank you both!
Mako  [author] 12 Sep, 2021 @ 6:50pm 
thank you mlie for doing the thing i never felt like doing once again, 1.3 has been uploaded
Mlie 10 Sep, 2021 @ 12:41pm 
@Mako Here is a 1.3 version, hope it helps!
https://1drv.ms/u/s!AgRfRfv2Ayu1kh0nsA54KSiYTtxJ?e=8NnBBV
graelmir 6 Aug, 2021 @ 6:16am 
1.3 when