Stellaris

Stellaris

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Diplomacy Adjustments
   
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29 Jan, 2020 @ 7:43pm
15 Mar, 2023 @ 2:11am
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Diplomacy Adjustments

Description
Compatible with Stellaris 3.7.x

[ ] = Modder Commentary


Standard Diplomacy:
- Ally Voted Down Proposal opinion malus: Decay rate 4 from 2, max -100 from -150
- Ally Voted Down War Proposal opinion malus: Decay rate 4 from 1, max -100 from no limit
- Leave Federation opinion malus: Decay rate 4 from 2
- Leave Defensive Pact opinion malus: Decay rate 4 from 2
- Vassal Acceptance pop component -1 per 16 pops from -1 per 4

Bigger Navy Diplomacy:
- Max warscore from occupation +100 to +400
- Max warscore from relative navy strength +50 to +150
- Status quo acceptance from max war exhaustion +100 to +200
- Base status quo acceptance -75 to -150
- Base surrender acceptance -100 to -250
[This makes occupation and greater fleet power more important in wars, making an AI less likely to resist during a war that has already been decided.]

Federation Navy Diplomacy:
- Federation energy tax reduced to 5% from 15%
- Federation fleet contribution laws now add a scaling energy tax (in addition to the base federation tax):
Low: 5% (10% total)
Medium: 10% (15% total)
High: 15% (20% total)
[It always made me wonder where that 15% of everyone's energy was going if you didn't have a federation navy. Was the federation bureaucracy just that expensive? Now you aren't punished for not wanting a federation navy.]
- Raised federation navy maximum naval cap:
Low: 10000 from 200
Medium: 20000 from 400
High: 30000 from 600
[In vanilla, for a 3 member federation with 666 naval cap each, any additional naval cap would cause further federation navy contribution to simply be wasted and vanish into the ether. This gets much worse with larger federations, is the same regardless of contribution level, and makes the federation naval contribution multiplier effects nearly useless past early-mid game. It punishes empires in a federation by deleting a chunk of their collective naval cap simply for having a federation fleet.]
- Heavily reduced federation naval contribution multiplier from all sources:
Diplomacy Traditions: +15% from +100%
Mercantile Traditions: +10% from +50%
Martial Alliance Federation Perks:
lvl2: +10% from +25%
lvl4: +5% (+15% total) from +25%
lvl5: +5% (+20% total) from +25%
[These would otherwise go from underpowered to extremely overpowered given the effective removal of federation naval cap maximums.]


If added mid-playthough, federation navy tax may take up to 5 years to be applied. You can instantly update it by running "event da.12" in the console.


Compatibility information for this mod can be found in its thread below.
Popular Discussions View All (2)
0
12 Apr, 2020 @ 9:55pm
PINNED: Bug Reporting
Everfar
0
12 Apr, 2020 @ 9:54pm
PINNED: Compatibility Information
Everfar
5 Comments
Peter34 9 Jun, 2021 @ 2:38am 
Can you please add something to make the Opinion penalty in-Federation for voting against proposals Decay faster? Especially “Offer Associate Status”. It’s the kind of thing that can wreck a Federation. Or voting no to e “Declare War” proposal.

I know there’s already a mod that causes such penalties to Decay at a silly fast speed, but I’m looking for something that’s reasonable.
barkingnoise 11 May, 2021 @ 8:52am 
I had actually already reconciled with the new dynamic, it really turns the game into a cold war game where the independent nations flee into the arms of larger powers - but I get that this change might have been outside the intended scope.

I understand your initial intention as well as you reverting it. It seemed more like a Quality of Life tweak that turned into a game-changing one.
Everfar  [author] 10 May, 2021 @ 11:37pm 
Saw this happen to an AI in a recent game. I think my intention was to combat situations where it was hard to subjugate because empires were at war so often (I play with high AI aggressiveness). But this change seems more trouble than it's worth so I've reverted it. I might experiment with dropping the requirement for the subjugator to be at peace instead (would subjects instantly join the new overlord's active wars?), but only implement that after quite a bit of testing and maybe not even then.

You can force an update to your version by resubscribing. Thanks for your feedback.
barkingnoise 10 May, 2021 @ 4:23pm 
Bruh, the AI keeps chickening out of wars by becoming someone's vassal WAY before I get the war score 'down' enough to force my demands.
I've had two wars now where the empire I'm fighting has been put against the wall only for them to become someone's vassal and yeet all my fleets out of their territory with no territorial change - like it never even happened.

I like the idea of being on the opposite side of this and yanking an empire out of a war by making them my vassal (and the dynamic that comes with it - provoke another empire into declaring on them only so I can nab them out from under the aggressors f(l)eet) but daaaamn being on the side I am now with me being on the winning side and having the AI do this really sucks hard.
Kyrie 10 Mar, 2021 @ 6:53pm 
This mod turns the game into a superpower cold war around 2050 turning all of the usual pathetic territory grab empires into somewhat-threats because of the vassal changes, really like the dynamic