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I understand that, but it seems like a get +3 for any pod at FL 11, while i should be getting +2. Mission is extract VIP.
I did some testing now though and i see there are 6 pods of 6,5,5,4,4,4 enemies each.
I think it's not a problem of your mod adding 3 enemies per pod earlier(FL 11) that what it should (FL 16) because i certainly can't be getting 3 pods of a single enemy (to get to 3 pods of 4 as it seems i am getting)
Does this mission type has more enemies than other missions? I have multiple playthroughs but i can't remember about it.
If i get +2 enemies with your mod, it means normally pods should be 4,3,3,2,2,2 for a total of 18 enemies, that they eventually end up 6,5,5,4,4,4 with your mod right now for me.
+AlienPodSizeRules=(iMinForceLevel=1, iMaxForceLevel=20, iChance=100, iNumToAdd=1)
+AlienPodSizeRules=(iMinForceLevel=11, iMaxForceLevel=20, iChance=100, iNumToAdd=1)
+AlienPodSizeRules=(iMinForceLevel=16, iMaxForceLevel=20, iChance=100, iNumToAdd=1)
But i get 28 enemies on missions at force level 11
Shouldn't i get 23 (13+(2x5 pods) enemies? On very difficult missions on legendary
It's like the third rule comes into play despite not being at force level 16 yet?
No show of force black event or sitrep active
It worked correctly until FL 10 with +1 enemy per pod
Also, in missions with sitrep where all advent have retreaded and there are only lost, i get advent on the mission, i can't remember if there are lost as well.
I have dozens of mods, including a better advent and a better campaign but i don't think i have any mod that alters number of enemies.
Am i doing something wrong?
Both will be OK, if this mod didn't work with them there'd have been a lot of comments.
I believe each one of those lines is resolved separately for each pod, so they will stack.
+AlienPodSizeRules=(iMinForceLevel=6, iMaxForceLevel=20, iChance=67, iNumToAdd=5, iForceLevelOffset=5)
and this ...
+AlienPodSizeRules=(iMinForceLevel=11, iMaxForceLevel=20, iChance=34, iNumToAdd=10, iForceLevelOffset=10)
can stack on any pod or apply separately?
I thought the XComDABFL.ini file was primarily there to explain how to make the changes, not simultaneously also be the location where I made the changes. I was searching for a separate folder to make the changes because I was under the notion that the explaining was kept a part from the actual file.
In that case the green text would've been helpful, though I doubt I'd have stumbled upon that unless I encountered a similar issue. Thank you Dragon, and also you @Soul