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I believe each one of those lines is resolved separately for each pod, so they will stack.
+AlienPodSizeRules=(iMinForceLevel=6, iMaxForceLevel=20, iChance=67, iNumToAdd=5, iForceLevelOffset=5)
and this ...
+AlienPodSizeRules=(iMinForceLevel=11, iMaxForceLevel=20, iChance=34, iNumToAdd=10, iForceLevelOffset=10)
can stack on any pod or apply separately?
I thought the XComDABFL.ini file was primarily there to explain how to make the changes, not simultaneously also be the location where I made the changes. I was searching for a separate folder to make the changes because I was under the notion that the explaining was kept a part from the actual file.
In that case the green text would've been helpful, though I doubt I'd have stumbled upon that unless I encountered a similar issue. Thank you Dragon, and also you @Soul
If you open .ini files in Notepad++ they're automatically formatted so comments are in green. It's a great program but you don't need it. Windows' own Notepad is prefectly usable.
Anyway, an .ini file is a text file, you read it and make the changes inside it. So that bAffectReinforcements=true becomes bAffectReinforcements=false
Honestly? I wouldn't. Just play the game and see how it goes.
Also there is a lot of green text,its the ones starting with ";",its commented lines saying what code lines do,that you can modify to change how the mod work. Not sure what you want if its not that,gotta explain a bit more
Also the question wasn't how, it was where. I don't know where.
Noted. I found the way to show the ini.
I am still stuck at the "where" because the XComDABFL.ini tells me the how but....not the where.