Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													



 
														
													 
														
													 
														
													

 
			
 3
 3			 
					




Your idea of a hard map is a blank room with a spotless tiled floor and all you have to do is walk from one end to the other, BUT WAIT, 95% of the tiles on the floor are death drops that give way to underground spikes! This is mindlessly simple and free of any skill or difficulty to someone who knows.
86 days for hard? scarce resources? 33 days is all I needed after trying blind once (fyi, thats 2 tries) and I literally quit the map in disgust. Turns out that bee-lining for hidden freebies and abandoned buildings to sell gives thousands of resources.
And as far as adding rpg progression?
You made a choose-your-own-adventure with just one "right" adventure, somehow oblivious to the extreme likelihood that people are kind of expecting multiple adventures, not "wrong" outcomes.
this really is the expansion to the main campaign; congrats on nailing the disappointment of the original.
I initially felt overwhelmed by the political systems, but it got better as I kept playing. Still lost my dear Ava to an unlucky 5% lol.
I heavility recommend those customs scenarios for some good times, they are amongst the best I played !
Thank you for your support and feedback! I will work on that issue right away to fix it!
I really hope you will still enjoy the last states of the campaign too!
KarEssMoua