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Since there is not way for the welders to be automatically added to the group, you might have to re-create that group and toolbar button (if you are building this in survival).
Does it also not work if you try pasting in the blueprint when in creative mode?
I want to build this but can't work out where to start. Made it to space 2 weeks ago and found Uranium and building up my base and ready to start to use bigger ships.
However, the latest update to SE has another bug I haven't seen mentioned here. Besides the "Can't find blueprint" error, there's also a strange bug that allows a projected blueprint to be welded even if its projector is turned off! I have to make sure that only one projector has a blueprint and the other is empty, otherwise I wind up welding a monster merge of 2 ships. Seems to happen about 80% of the time. Just an FYI for others who may have experienced strange things.
For the "Can't find blueprint" error, I only get it when I'm building the projector arm, not when building a ship. And I just make sure the merge block is the last thing to build and then clear the projector before I complete the final weld on the merge block.
The 2nd projector is just so you can have a different blueprints saved at the same time, often if I play with a friend, then he will use one projector, and I'll use the other, so we don't interfere with each others plans.
So no need to use two at once, in fact I think that might cause lag.
It sounds like the issue you were encountering is that projections can't handle sub-grids, so anything on the heads of the pistons would have to be placed manually (unless you're using plug-ins).
The block you're seeing behind the welders is a set of conveyor tubes (the unarmoured ones) connecting the top and bottom rows of welders, so that both rows can withdraw components. With that in mind, you should conveyor up the back of the piston with the welders tot he rest of your base's cargo.