Space Engineers

Space Engineers

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LLI Abstraction (Airtight Small Grid/Vanilla/Prototype)
   
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Type: Blueprint
File Size
Posted
685.852 KB
31 Dec, 2019 @ 12:00am
1 Change Note ( view )

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LLI Abstraction (Airtight Small Grid/Vanilla/Prototype)

Description
Lamplight Industries Abstraction Mk0
Vanilla Blocks, DLC Paint, Prototype

First of all, I hear you ask “Why is this Mark 0?”
Simply put, that’s because this is more to get this airtight cockpit mechanism out there than to show of the ship itself, which is going to undergo a lot of changes.

“So what can it do?”
Really the only use for this at the moment is to use it as an atmospheric material transporter for you and two friends. Adapting it to space travel should be pretty easy however.

Hotbars and button panels:
Bar 1:
1. Open/Close cockpit.
2. Pressurize/Depressurize.
Bar 2: (Only use this if the timer block doesn’t do it’s job)
1. Merge Blocks On/Off
2. Rotor Reverse


Would have loved to give this a spiel like I do with my other creations, however I figured I’ll save that for Mk1.

Notes:
If you leave the control seat while the hatch is closed, you will most of the time just appear outside the craft. This is only an issue if you forgot to depressurise before leaving.
There is ONE gyro set on override, this stops the craft from dipping due to the subgrids. Makes it control a little wonky though, disable the override if you want to, it shouldn’t break anything.
Don’t touch the piston. You’ve been warned.
The second rotor is just for symmetry, just leave it off and unlocked and you’ll be fine.
You will see some sparks sometimes while opening and closing the cockpit, I’ve just spent the past 10 minutes opening and closing it repeatedly and nothing has broken yet so I’m sure it’s fine.

TODO List:All strike items have been completed as of Version 1.0 which is available here!
-Greeble.
-Make it fully space capable.
-Remake the door without a piston. - This one couldn't be done, whoops.
-Lower the cockpit so it can be walked into. - Sort of? I added deployable ladders, so close enough.
-Make a combat capable variant. - With an exposed opening/closing mechanism, this won't happen.
-Build a nicer set to take screenshots in.


Survival Players, please remember that projectors do not show subgrids.


For anyone who wants to try their hand at this: Mounting the rotor off of a piston seems to be the best way to go, originally I just thought it had to be 2 subgrids removed from the main grid, however rotor on rotor testing seems to cause alignment issues
Also note: If you want to do a piston only build, you will still need either a rotor or a second piston thrown in there, just so that the merge blocks behave.
2 Comments
St.GIGA  [author] 4 Mar, 2020 @ 3:38am 
Sorry it took so long, but I finally updated the build
I ran into a few issues that I coudn't figure out so I pretty much only picked it up again last week, hope you enjoy the full product!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013412190
0ddbase 13 Jan, 2020 @ 3:18pm 
cool design i cant wait for the full thing