Tabletop Simulator

Tabletop Simulator

69 ratings
Abomination: The Heir of Frankenstein
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
623.013 KB
24 Dec, 2019 @ 8:06am
2 Jan, 2020 @ 6:14am
2 Change Notes ( view )

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Abomination: The Heir of Frankenstein

Description
It's been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein's research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley's classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you'll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a "spark of being". Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy, becoming his heir, for good or ill...

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I made some custom models to use for the body parts, but if you perfer I did leave the classic cubes on the table for your use as well. Just know that the models look different they still act the same as the type of body part.

Dial scripting by : theDissilent

Rules : https://boardgamegeek.com/filepage/181107/abomination-heir-frankenstein-rule-book
Where to buy the real game : https://www.boardgameprices.com/prices/abominationheirfrankenstein

Note: I do not claim any rights to this game.

19 Comments
jlehocz 9 Jul @ 1:39am 
How to start this game?
Ancistrus 10 Nov, 2023 @ 11:25am 
Thank you! No missing files :)
Manuel H 9 Oct, 2020 @ 3:54am 
OK. I can see it now. I don't know why it didn't show up before...
Thank you!
Manuel H 9 Oct, 2020 @ 3:39am 
Thank you for your quick answer!
I can't see those buttons in my mod. Now that you say it, I can see them in the pictures above, but not in my TTS...
I'm I doing anything wrong?
:(
Draxous  [author] 9 Oct, 2020 @ 3:35am 
There are 2 buttons for each dial on the player board by the dials name. Try pressing those.
Manuel H 9 Oct, 2020 @ 3:23am 
WOW! Great job here.
I am new at TTS and I can't get to move the dials.
Would someone tell me how should I do it?
Hawkins 14 Jul, 2020 @ 3:28pm 
Hello,
Thank you for creating this.
Some of the cards come up sideways when you zoom in. (Character Cards as an Example)
clarencecowan82 13 Apr, 2020 @ 8:45pm 
This mod is really awesome! Thanks for the great work. My only request, like some of the others, is a way to record resources. Moving the pieces on the board takes a really long time. It's also hard to count them because even though the resources look nice, they are hard to see on the lab board. I think our 3 player game took 7-8 hours. Would be awesome to have something like the "gather-o-mat" in the Everdell mod. Thanks again for your great work!
Zrinko 3 Apr, 2020 @ 6:24pm 
Hi! Thanks so much for this mod, you did a great job for a really fun game. PLEASE a suggestion you put some kind of counters for the resources. It's incredibly tiresome to keep moving the cubes or the resource models (even though they look great!). We didn't finish a 4 hour game cause of it. It takes ages.
bc 27 Mar, 2020 @ 9:45pm 
Thanks for the mod! The only way i would like this to be improved is resource counters. It takes a lot of time and effort to move those cubes here and there, so i would suggest making movable tokens with resourse counters, so u can easily move them between stages.