Transport Fever 2

Transport Fever 2

332 ratings
v60 by Grimes
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Vehicle: Locomotive
File Size
Posted
Updated
80.215 MB
12 Dec, 2019 @ 8:33am
8 Apr, 2022 @ 4:53pm
5 Change Notes ( view )

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v60 by Grimes

In 1 collection by Grimes
Grimes seine Mods
28 items
Description
This mod adds the DB v60 to the game.

After its establishment, the German Federal Railways had a shortage of small shunting locomotives. Therefore the v60 was developed from 1951 onwards.

Information regarding the progress can be found here:
https://www.transportfever.net/index.php/Thread/8721-MOD-v60-Konvertierung/
Technical specifications of the v60
- Top Speed : 60km/h
- Power in kw : 478
- Tractive Effort in kn: 178
- Availability : 1955 - open end (in different paintworks)

All paintings have been created by Cadoras, from our transportfever. net forum, thanks a lot.

You want to support me and my modding team? Then send us a small donation via Paypal.
[paypal.me]

You disrupt the Steam discussion forum? Get your stuff together and join us on
[www.transportfever.net]

- The sounds may not be used for commercial purposes or distributed to third parties.
- Modders who want to use my sounds have to ask me for permission before ( Transport Fever Net, Web: www.transportfever.net, Member: flummi1701, ID: 21780 ).
- Information and entries of the creator (flummi1701) are to be made when using these sounds, in the MOD description as well as in the web disc at the respective platform.
30 Comments
IstdasKunstoderkanndasweg 24 Jun, 2023 @ 12:45am 
Oh ha.. jup das Update macht in vielerlei Hinsicht keinen Spaß .. selbst die "neuen" UG Modelle haben Ihre Problemchen mit den neuen Materialien.

Bin gespannt was sich UG noch alles einfallen lässt was sie verschlimmbessern können XD
Grimes  [author] 21 Jun, 2023 @ 1:33am 
Moin,
mit dem letzten Update wurde ja einiges geändert was Shader und Materialien angeht.
Leider fehlt mir im Moment etwas die Zeit mich damit zu beschäftigen.
Es ist allerdings so, das nicht nur die v60 betroffen ist, sondern fast alle meine Modelle mit Beleuchtung. Es wird also sicher noch etwas dauern bis alles wieder passt.

Trotzdem danke fürs Melden ;)
IstdasKunstoderkanndasweg 15 Jun, 2023 @ 4:10am 
Hallo Grimes,

Mir Ist die Tage aufgefallen, dass die Lok bei der Darstellung der Lichter etwas ungewohnt ausieht bzw. etwas zu fehlen scheint.
Bei der Frontbeleuchtung bin ich mir nicht sicher ob die rötlichen, rechteckigen Lichter, in der runden Lampe beabsichtigt sind, oder hier ein Darstellungsfehler vorliegt.

Bei den Heckleuchten, wenn diese aus sind, fehlt bei den unteren Lampen das Glas.
in einem 3er Gespann der Lok wird das Glas bei der vorderen und bei der Mittleren Lok richtig dargestellt. Bei der letzten fehlt es. Auch bei der Einzellok fehlen die hinteren, unteren Gläser.

Gruß, RicoS.
Yrol Akiyama 25 Mar, 2022 @ 10:48am 
Grimes, ah, thank you for the extensive information :o)
Grimes  [author] 23 Mar, 2022 @ 8:49am 
Hi Yrol,

to give you an example. If you group several vehicles in the purchase menu and want to give them their own icon, then you have to create an extra MDL for them.
But that means again that this purchase symbol would be purchasable as a vehicle.
After that I went and set these MDLs so that they are not visible, eg. about buyable until year 1.
But that was then again leveraged by other mods etc. etc.
Long story short, you can use it to hide vehicles permanently, and I think also influence and expand other menus.
Here is the Official non-exhaustive listing of the eatglobal API:
Grimes  [author] 23 Mar, 2022 @ 8:49am 
-Support of the (upcoming) modmanager for TPF2. Keyword: User settings.
-Automatically show / hide files like locomotives, wagons, fakeloks, leader locomotives, assets, etc.. Controllable by modder created data structure in mod.lua.
-Extended transf library.
-Miscellaneous helper functions, such as easy reading and writing to files, output of all data structures in stdout.txt local logFn = global.utils.createLogFn("My ModId"), table functions, etc.
Filtered and sorted iteration over sets for file in waggonFiles:_pairs(nil, function(f) return string.ends(fileName, f) end) do
-calculate curved objects, like lanes, walls, etc.
Yrol Akiyama 21 Mar, 2022 @ 3:51pm 
(This is not a Complaint)
Hello Grimes, As i was checking for some other mod's error, i found this in my log:
"eatglobal: init [mods/1934899402 - db v60 locomotive_1/res/scripts/eatglobal_v1_20.lua] (Version 1.19)"

I get the same for
mods\2518398269 br 222 locomotive_1/res/scripts/eatglobal_v2_29.lua] (Version 2.29)
mods\2026728411 nebenbahnwagen biel-24 waggon_1/res/scripts/eatglobal_v2_26.lua] (Version 2.26)

I am just curious, what does "eatglobal.lua" do and/or for what is it needed?
widey 9 Oct, 2021 @ 3:18am 
Love your work bro....Superb!:steamthumbsup:
Grimes  [author] 20 Nov, 2020 @ 4:40am 
Unfortunately I cannot answer this question. I just went through all MDL files again, and all of them have the same values.
Emissions are all set to -1, so the game calculates them itself.
gamebori 20 Nov, 2020 @ 12:52am 
I noticed that the 261 from 1968 to 1973 has an emission value of 66 and the reversed version has an emission value of 72. Why is that?
(This is not the only vehicle with that issue, but it is the most obvious identical one)
Thank you.