Arma 3
44 ratings
Fallout Factions: Tribes of the Wasteland
   
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
25.991 MB
13 Nov, 2019 @ 12:48pm
7 Jan, 2020 @ 5:35pm
4 Change Notes ( view )

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Fallout Factions: Tribes of the Wasteland

Description
Fallout Factions: Tribes of the Wasteland is a faction expansion mod designed to work with the modlist used be the America's Enclave Falllout Aftermath unit.

The goal is to add extra factions to use for both mission building and zeus operations that are either currently not in the Fallout: Aftermath mod or are slightly modified to better fit the needs of America's Enclave.

All credit to the Fallout units, assets, weapons, and other items goes to the Aftermath Mod Team here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1285636607

Current Factions in the mod:

-Brotherhood of Steel
-Van Graffs
-China Remnants
-Fiends
-Opfor NCR
-Misc Raiders


Known Bugs for current version:

FaQ:

Q: Can i use this mod for my own unit / missions?

A: Yes but keep in mind that you need to include all the mods that America's Enclave normally uses for it to run properly.

Q: Can you add this faction to the mod?

A: I will likely not take requests on adding various factions to the mod because in the unit we have our own ideas of what we want to add next or modify, in addition im fairly busy so taking personal requests would take a lot of time to do.

Q: Why doesn't this unit or faction look EXACTLY like they did in the games?

A: Well a few reasons include the limitations of Arma 3, the current state of the mod, and heavy debate on what is considered proper in the eyes of many people. The goal was not to make a perfect remake that got every detail down perfectly but to make a group of enemies that were a good enough representation of the faction they are from and something fun / interesting to fight against. In addition since it's arma 3 there are some cases where you need to work within those bounds and add extra things too units so they can properly function on the battlefield.

Q: This isn't a question but this thing is spelt wrong.

A: I make loadouts, new factions, missions, and zues ops, im not an english teacher. In all seriousness im mainly focued on getting factions done and in game, any minor spelling, grammar and other mistakes i will likely fix later.

Q: Do you have a link to America's Enclave?

A: Yes, here is the unit page and discord.
https://www.reddit.com/r/FindAUnit/comments/d8bihj/usest_recruiting_fallout_semiserious_americas/

https://discord.gg/HJrs4kf

9 Comments
Aocoa 5 Mar, 2023 @ 7:13pm 
can u update this
Rev The Sith Lord 9 Dec, 2020 @ 11:06pm 
I was getting booted out due to an error with ACE tracers being outdated, among another error that I forgot. However, after I unloaded ACE, my mission worked just fine and I was able to do whatever.
Otto The Enclave Trap 2 Jan, 2020 @ 9:18am 
nice job
Nurgle's Chef 21 Dec, 2019 @ 8:02am 
Found a bug, not sure what the name was cause I was mindlessly clicking but spawning the last viper type on the list causes a CTD
RockerFox  [author] 15 Nov, 2019 @ 11:27am 
TL;DR is some of the units have ace items in their loadout but if you want you could try loading it without ace. I could also review the requirements but i was pretty sure ace was tagged as a requirement.
Unluckymonster 15 Nov, 2019 @ 9:22am 
Awesome looking collection of different factions! But one question, why ACE is set as required mod? As far as I'm aware none of the mods which these factions are customized from require ACE-mod.
Bolt ⚡ 14 Nov, 2019 @ 9:07am 
Dope
RockerFox  [author] 13 Nov, 2019 @ 6:08pm 
Yes you need Aftermath loaded as well as many other mods, i can update the required items later.
sankara 13 Nov, 2019 @ 5:45pm 
Great, i'm really looking forward this, but Aftermath mod also needs to be in load order or its configuration is independent, is there any dependency? you should specify this