Oxygen Not Included

Oxygen Not Included

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Customize your paints
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File Size
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577.958 KB
4 Nov, 2019 @ 12:51pm
13 Jun @ 8:14am
12 Change Notes ( view )

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Customize your paints

In 1 collection by Pholith
Pholith's mods
13 items
Description
This mod allows you to change the texture of the paintings to put your own images on them
There is no default image and it is up to you to configure the mod.

Details:
It is recommended to put images in the right format (portrait, landscape, square) so as not to stretch the images.
The mod changes every paints, including mediocre and crude paints, so you must change the good image to follow your game level of paintings. The paint level is in brackets bellow.

To add an image, you must place a file in png format in the directory config\CustomizeYourPaints
D:\Documents\Klei\OxygenNotIncluded\mods\config\CustomizeYourPaints
and name it like this:

{type_of_painting}_{name_of_your_paint}.png
type_of_painting can be "wide", "tall" or "normal" depending the size of the canvas.
name_of_your_paint is the name of your paint that will appear in-game.

Then restart

Exemples:
  • normal_my paint.png
  • wide_holidays.png
  • tall_my love.png

Recommended dimensions
Recommended dimensions are (You can use bigger dimensions while format is the same):
- 120x136 for a painting
- 130x215 for a tall_painting
- 210x130 for a wide_painting

Disclaimer
- Do not remove the images in the /Originals folder !

My Github: https://github.com/Pholith/ONI-Mods
My Discord: https://discord.gg/cmZUWYT
148 Comments
Pholith  [author] 14 Jun @ 4:30am 
I think yes
8bitlikadam 14 Jun @ 3:25am 
Can we name our pictures like the game's own pictures' name? Is it possible?
8bitlikadam 14 Jun @ 3:24am 
Ah thank you so much man <3 I love your mod
Pholith  [author] 13 Jun @ 8:15am 
The mod is fixed for prehistoric planet pack !
Pholith  [author] 12 Jun @ 11:42am 
Yes sry, I'll work on it next days
8bitlikadam 12 Jun @ 9:52am 
broken after new update. im sad.
Qweef_Latifa 4 Feb @ 4:14pm 
yo is this working again
Shariul 1 Dec, 2024 @ 10:55am 
Hello, is it known if sandbox mode breaking it?
Pholith  [author] 5 Nov, 2024 @ 8:42am 
Ok thanks I'll look at the problem
Napobi 3 Nov, 2024 @ 11:53pm 
at Database.PermitResources..ctor (ResourceSet parent) [0x0008c] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch2(Db)
at Db.Get () [0x0001c] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00234] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <42a58da1d7eb4994b452d944564c213e>:0
Build: U52-626616-SC (FT-0.14.0.0)