Total War: WARHAMMER II

Total War: WARHAMMER II

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Children of the Night (Allows Vlad and Isabella Vampire Counts to gift settlements outside of the Empire to a vassal vampire AI)
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.036 MB
1 Nov, 2019 @ 7:02pm
12 Dec, 2019 @ 1:19pm
5 Change Notes ( view )

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Children of the Night (Allows Vlad and Isabella Vampire Counts to gift settlements outside of the Empire to a vassal vampire AI)

Description
This mod allows the Vampire Counts player to gift non-Empire regions to a vassal AI named The Children of the Night, who will act as an unbreakable vassal and protect its lands, and build armies of its own to help the player defend or expand. Any land it takes will be under its control but if it takes any land of the region of the Empire, it will concede it to the player by next turn, since that is Von Carstein's desired domains.

This is an attempt at making the player stick to the bounds of the Empires for the lands he owns directly, and to own the rest of the world as he conquers it through an indirect vassal that is The Children of the Night. The player still has the option to occupy any land outside the empire he wishes as normal, the main purpose of the mod isnt restricting gameplay but adding to it, so this just gives him the option of not having to own it directly.

This introduces a new faction with its own flags, banners and colours, but does not edit startpos, since it makes use of an NPC faction of Vampire Counts that normally only shows up in a mission battle and renames it and introduces it to the campaign map as soon as the player first takes a non-empiresettlement and chooses to gift it to them, so the mod should be compatible with most things.

As a minor flavour effect, depending on the ammount of regions The Children of the Night owns, the Vampire Count player will receive a small boost to their army replenishment, starting at 1% when the Legions own 1 region and capping at +10% when the Legions own 100 or more regions. It wont change balance much and its not something to bank on but its a nice loreful effect and bonus to gifting regions to them.

Savegame compatible.
Should be SFO compatible, but I havent tested it on it fully.
Only for Vlad and Isabella.
For Mannfred and Ghorst use https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1902709151

MINOR BUGS
-There was an issue where the player would suffer attrition in the lands of the ally because the game considers them untainted, which can only be edited with startpos. Ive done a change to mostly fix it. The characters standing in a region of the vassal that is under 50% vampiric corruption will now show up at the start of a turn to be standing in attrition but that will be dispelled the second the player chooses any character, either his own or an AI's. Unfortunately I havent found a way to make it go away automatically on turn start because of how the game handles triggers, but this should fix 99% of the problem. So graphicallly it will show as if the character is standing on attrition but it will fix itself when any character is selected.

FAQ
-Can you make a single mod out of these?
Due to the way they work, by using a faction that usually only shows up on a quest battle for another faction, having all the vassal mods activated or in a single mod would only increase the odds of something going wrong. For example, one of the factions is used exclusively in a single battle in the Sartosa campaign. Since the AI doesnt really do the quest battles, as long as the faction used for the vassal AI is used for the player while it plays a non-Sartosa faction, there is no risk of things going wrong. Meanwhile, if all vassal mods are active and the player is playing Sartosa, and he somehow ends up an ally of the vassal faction and he wants to do the quest battle that will make him face them, problems might arise. Also, I dont think the AI can use the vassal mechanics correctly since it wasnt originally programmed for it, it would only end up gimping itself. For now I prefer to keep things modular and not assembling them in a single mod to avoid such problems.

-Can the AI use this?
The AI can, but likely wont make use of the gift to another faction feature due to the fact their priorities for gifting are set really low by default. Raising them is possible, but in my testing the AI isnt great at handling the vassal mechanics. Only the "Tides of Chaos" Chaos AI has the chance of gifting regions to its vassal AI greatly increased.
I have made an optional submod that raises the gifting priority for all AI factions, but it might upset balance in other unseen ways, but if you really want the AI to be able to gift to its vassal more often, you can use it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1903090497

-Can I make a suggestion?
Please do, I like listening to ideas to improve the mods and make new ones.

-Is this compatible with x?
As a general rule of thumb I try to make things in a way that they're compatible with most things, if you find something they arent compatible with, do let me know.

-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
27 Comments
kinngrimm 6 Apr, 2023 @ 11:15am 
does this still work?
Vampire Counts 3 Sep, 2022 @ 5:57am 
Anyone capable of porting/creating something like this for Warhammer 3?
Vampire Counts 7 Jul, 2022 @ 10:34pm 
Hope to see something like this in Immortal Empires
akcy21 10 Jan, 2021 @ 11:18am 
Nice mod, but the faction gifts me all conquered by it regions every turn (except first 2 ever conquered). Maybe mod enabling region trading causes that. Other than that, very cool mod!
Vixifae 4 Dec, 2020 @ 1:41am 
thats a shame. pretty unique mod. doubt another will come along similiar to it.
Anyndel  [author] 21 Sep, 2020 @ 8:37am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
The Peepee Poopoo man 26 Jun, 2020 @ 2:26pm 
my good sir can skaven for chaos come back?
dim009561 29 May, 2020 @ 6:05am 
dont work
Garou 15 Feb, 2020 @ 8:00am 
Can you make it so that we can give empire lands too?
ChrisRColasurdo 13 Feb, 2020 @ 9:42am 
Could you set the faction leader to always be a bloodlines Von Carstein lord? Randomly choosing a lord from the pool isn't great for people with more lords added by mods. Like female vampires or wraiths using that male Vampire voice.