Total War: WARHAMMER II

Total War: WARHAMMER II

98 ratings
High elf's relatives
   
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Tags: mod, Units
File Size
Posted
Updated
372.224 KB
1 Nov, 2019 @ 3:03am
25 Jun, 2022 @ 4:42pm
22 Change Notes ( view )
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High elf's relatives

Description
let high elf buildings be able to recruit dark elf and wood elf units

Technologies and lords' effects also suitable.

Also allow all highelf factions build world root entrance in gaean vale, allow main factions build aesanar camp and mistwalker camp.

Compatibility: in theory, it's fine to use it with SFO and radious, but to be honest, I'm not sure if there will be potential problems, those are really precision and complexity mods.
Compatible with Savegame.

Welcome to report bug if you find. :)

Malekith the true Phoenix King
Such Crowded Forest !
77 Comments
Upgrayedd 4 Apr, 2022 @ 8:34pm 
Fantastic work, been looking for a mod like this
Edallans 7 Feb, 2022 @ 5:29am 
is there a way you can add a version where it is high and wood elves for both of then since technically for me dark elves are the enemies lol please
Monoolefine  [author] 3 Nov, 2021 @ 7:49pm 
No, didn't find corresponding giants in high elf units so I haven't add it.
HUNG 3 Nov, 2021 @ 7:37pm 
@endofanty how about hydra, medusa, etc do they get buff from dragon techs etc?
endofanty  [author] 3 Nov, 2021 @ 7:34pm 
@HUNG : Yes, for example, eternal guards, dread spears and bleak swords will get bonus of high elf's spearmen technology and general's red skill. wildwood rangers and executioners correspond to swordmasters of hoeth
HUNG 3 Nov, 2021 @ 1:13am 
@endofanty does units from dark/wood elf benefit from high elf tech?
249868454 28 Oct, 2021 @ 8:42pm 
看来下另外两个版本,暗精版本缺森林龙和树人,木精版本缺迷雾行者和火术士,是因为格子有限制吗
249868454 26 Oct, 2021 @ 1:29am 
好像缺了暗精的末日火术士和木精的龙蜥
正义的伙伴! 8 Oct, 2021 @ 6:35am 
来,让我们挤一挤
生未百年。 5 Oct, 2021 @ 9:54pm 
谢谢你可爱的MOD