Killing Floor

Killing Floor

43 ratings
That mag is dirty
   
Award
Favorite
Favorited
Unfavorite
Tags: Mutator
File Size
Posted
Updated
6.659 KB
29 Oct, 2013 @ 2:29pm
22 Jan, 2015 @ 3:52am
4 Change Notes ( view )

Subscribe to download
That mag is dirty

In 1 collection by GMK|J1gS4w
J1gS4w's Mutators
17 items
Description
Players lose any unspent ammo in the magazine, drum, or canister during a reload.

Idea by nutterbutter
20 Comments
ND4SPD 4 Oct @ 12:37am 
Realistic, I hate it.
The Renegadist 23 Dec, 2014 @ 4:41pm 
Can you make it so shotgun's that are loaded with shells do not have to lose the ammo upon reloading early. In real life if you were to add more shells before the chamber was empty you wouldn't need to remove the current shells since they are ejected out. The shotguns with the clips I can see having to lose any ammo left but the shotguns that use the shell system would not need to lose the unspent ammo.
The GingerBeardMan 11 Nov, 2014 @ 8:03am 
Can you please add this to the tripwire forum! The workshop is not letting me download it along with all your other mods!
Sausage Link 12 Jul, 2014 @ 8:32am 
Thanks so much for this :D::snake:
Nejco 7 Jun, 2014 @ 2:45pm 
@Sukinidachi this was designed for people who find hell on earth too easy.
No Fox Given 30 Nov, 2013 @ 9:08am 
@DiogoSN

No, it's not.
DiogoSN 20 Nov, 2013 @ 12:55pm 
Wait, isn't this already in the game?
jwmasekre 11 Nov, 2013 @ 12:41pm 
Then you start getting into Arma-level sim.
jwmasekre 11 Nov, 2013 @ 12:40pm 
I agree with creatures, but if a game wanted to go all the way with realism, it'd have to extend reload times to include putting the spent magazine in the mag pouch and (probably) be a programming nightmare for remembering each magazine and how many mags you have.
Sukinidachi 10 Nov, 2013 @ 5:16pm 
Mm.. not my type of challenge. It'd frustrate me more than anything.