RimWorld

RimWorld

30 ratings
RBSE Back to Basics
   
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Mod, 1.0
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414.257 KB
8 Oct, 2019 @ 8:34am
11 Oct, 2019 @ 10:15am
3 Change Notes ( view )

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RBSE Back to Basics

Description
Description:
Taking Rah's Bionics and Surgery Expansion back to the basics! I love Rah. But I also love stupid pawns. And stupid pawns need prostheses, too!

This mod expands on RBSE by creating an early research project which allows pawns to craft basic (tier 0) prostheses at a smithy. Basic prostheses are worse than simple, but they make stupid pawns happy!

Also, the research required for installing all prostheses will be reduced by 1 level. Just because your stupid pawns don't quite know how to make a bionic arm, just yet, doesn't mean they won't try installing one!

This expansion mod works with Rah's Bionics and Surgery Expansion and also RBSE Hardcore Edition

What is changed?
Experimental transplants! Haven't researched organ transplants yet? That's ok, your pawns can try anyways! But be warned, experimental transplants have a 40% failure rate, and will result in death 75% of the time if you fail. But hey, your pawn was going to die anyways, right? Why else would you be trying an experimental transplant???

Rudimentary tier 0 prostheses, with a new early game research project. Tier 0 prostheses can be crafted at a smithy, and are medieval level tech. You'll need to actually craft a peg leg before installing one. You weren't planning on gluing in a log for a missing leg, were you?

Earlier ability to install prostheses, bionics, and synthetics. All artificial body parts can now be surgically installed one research level lower than what you would need to craft one yourself. Now your stupid pawns won't feel so bad about slacking on research. This also means you can install a synthetic organ once you've researched organ transplants, even though your pawns still don't know how that synthetic organ was made! This change won't apply to bone replacements, or neurosurgery, however.

Market value normalization. Now all market values follow the vanilla formula (cost of ingredients + work*0.216). A lot of items were highly overpriced. I've had a word with the traders union about their price fixing. We've agreed to round prices up, though. This change along with the surgery prerequisites change should give you a lot more reason to trade and find that body part you're after. New market values will depend on if you are using RBSE or RBSE Hardcore Edition, since the latter requires higher ingredient costs for crafting.
These changes are now included in Rah's Bionics and Surgery Expansion & RBSE Hardcore Edition!

Lastly, all bionics recipes have been moved back to the Fabrication Bench, and the Bionics Workbench is removed. The extra benches were a little confusing to the stupid pawns. Less workbenches also means more room for linkables! Advanced bionics and synthetic organ crafting still need to be performed at an Advanced Medical Station, however.

So many changes.. What is unchanged?
  • All RBSE crafting recipes are unchanged.
  • All the hediffs from the base mod are unchanged.
  • Research projects are unchanged (though 1 is added, which is already completed in a Classic start).
  • Apart from being able to do an install surgery 1 tech level early, the install surgery recipes are unchanged.
  • All non install surgeries, and neurosurgeries, are unchanged.
  • Advanced medical station building and bills are unchanged.

If I'm forgetting something here, and it wasn't listed in the Changes section, rest assured it is definitely unchanged!

Adding, removing, compatability:
This mod is an expansion for RBSE, and RBSE Hardcore Edition. It is compatible with any mods that RBSE is compatible with. It is safe to add and remove whenever RBSE is safe to add and remove. It is safe to add to an existing save that is already using RBSE if you deconstruct any bionics workbenches first.

My main motivation was to give RBSE functionality to a medieval playthrough, and be a little more lenient on stupid pawns. :)

Credits:
All credit goes to Rah for Rah's Bionics and Surgery Expansion! I had nothing to do with the creation of the RBSE mods. This is an unofficial expansion mod.
Credit also to Ykara, for EPOE and tier 0 prosthesis crafting idea.
24 Comments
DarkAngelFurioso 17 Jul @ 12:16pm 
exodus dropped and RBSE hasnt updated...anyone gonna take on the mantle?
zzx123zz 29 Nov, 2023 @ 8:17am 
Please help add the effect of hiding the eyes of this MOD in the MOD option, as it may affect the appearance
troopersmith1 29 Mar, 2020 @ 5:41pm 
Done. Took less time than I anticipated. Here's a link to the 1.1 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2040569399
troopersmith1 29 Mar, 2020 @ 5:04pm 
I'm working on updating this to 1.1 right now, should have a release in a few hours.
Tyrant 11 Mar, 2020 @ 6:23pm 
I hope this isn't abandoned.
17 29 Feb, 2020 @ 4:59pm 
An update to 1.1 would be greatly appreciated, when you have time, thank you
General Profit 7 Feb, 2020 @ 12:34pm 
don't know if you are still modding but i'd like to let you know that the peg leg (crafting cost 50 wood) part is not returned when removing it from a patient, only 1 wood is returned
Frydendahl 18 Oct, 2019 @ 11:17am 
@Bishop Great!
Bishop  [author] 18 Oct, 2019 @ 9:42am 
@Frydendahl eye patches, ear patches, hook hand, wooden foot, peg leg, steel arm, dentures. All need to be crafted at a smithy.
Frydendahl 18 Oct, 2019 @ 12:59am 
Does this add eye patches back?