Sid Meier's Civilization V

Sid Meier's Civilization V

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Machiavelli's modular mods (G&K)
   
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Description
Each mod makes significant high-quality changes to a specific part of the Civilization experience. The mods are designed to work both individually and in tandem. Play with the mods that interest you, combine them with other mods you enjoy, craft your perfect Civilization 5 experience!

This is the Gods & Kings version of the collection. To see the Brave New World version go to:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=150384158

--- Large Scale mods ---
Race for Religion:
More than just new beliefs. Don't get left behind in the Race for Religion!
Effects: Completely new Religion beliefs and faith generation structure.

Reform and Rule:
All new Social Policies enable all new strategies. Experience Civilization like never before.
Effects: Replaces every Social Policy and Ideology.

---- Bite-sized mods ---
Food from flatland Cities:
Effect: Cities founded on non-hill tiles get +1 Food.
Items (3)
Race for Religion (GK)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Looking for the BNW version of...
Reform and Rule (GK)
Created by Machiavelli
Replaces every Social Policy with unique, innovative and subtly synergistic options! Reform and Rule is compatible with most other mods and allows you to play with only the new social policy branches you want. How will you reform your civilization in its q...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....