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hook.Add("CalcMainActivity", "FixWalk", function(ply, vel)
if ply ~= LocalPlayer() then return end
-- Check if GMod wants to play walk_all2
local curSeqName = ply:GetSequenceName(ply:GetSequence())
if curSeqName ~= "walk_all2" then
return -- nothing to do
end
-- Find and return the walk_all sequence
local newSeqID = ply:LookupSequence("walk_all")
if newSeqID < 0 then
return -- model doesn’t have walk_all
end
return ACT_WALK, newSeqID
end)
I also use "Improved 3rd Person System" mod and a few others but I think this issue was independent of that mod.