Oxygen Not Included

Oxygen Not Included

31 ratings
Condenser
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
7.677 KB
29 Aug, 2019 @ 3:24pm
17 Jul, 2021 @ 12:17am
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Condenser

Description
This is my first mod and it looks like it works! (YAY!)

This mod adds a new building "Condenser" which take 30kg of any gas and condenses it to liquid. (5 degree below condensation point)
Probably best to just pipe liquid hydrogen to a rocket or something, it vaporizes very fast :p

It takes 1200W, produces 120kDTU, and cools the contents at a rate of 120kDTU. It can be flooded, just like aquatuners.

If you have any suggestions/ideas or improvements for mods, please let me know!

The mod was updated for the mergedown!
I appologize for being a little late, they changed how they stored research tree!
I believe this will work with the DLC, but as I do not own it, it may have issues. If you have any issues, please do no hesitate to tell me!

my github: https://github.com/beatlepie/ONI-Mods
38 Comments
Thundercraft 27 Apr, 2023 @ 5:54am 
Please, would you consider adding some sort of config file or Options to change the kTDU heat output and/or the power usage?
Thundercraft 27 Apr, 2023 @ 5:50am 
From my testing, this mod still seems to work as intended - i.e., no issues.

That said, I'm disappointed that the Condenser only produces a mere 120kDTU - same as the heat removed from the output. To be realistic - in real life - nothing is 100% heat and energy efficient, but apparently this is. The fact that the Condenser consumes 1200W should mean that it should produce far more heat than the output. That electricity has to go somewhere and in real life it nearly always gets converted into heat. This Condenser is too good, making the Thermo Regulator and Aquatuner quite obsolete.

For the sake of game balance, that 120kDTU should be radically increased. At a minimum, it should be doubled , if not increased from 5 to 10 times. In my testing, 2 Condensers working nonstop could not even make enough heat to noticeably increase the water temp in a small room, let alone produce steam (to run the Turbine I had above).
Niev 14 Jan, 2022 @ 2:37pm 
Works great with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1818138009
Set Thermo Regulator to nearly liquid temperature and precool gas for condenser.
Adirelle 1 Nov, 2021 @ 11:19pm 
Well, it works as described, taking ages to condense hydrogen.

There is some kind of an issue with mixed inputs : when the condenser gets mixed gases as input, it cools them down as soon as there is 30kg of any one of them but only outputs what caused the process to start and keeps the other liquids. It lacks something like an "empty storage" command, or maybe to eject everything at the end of a cooling cycle.
beetlepie  [author] 1 Nov, 2021 @ 12:06pm 
Yes, scientifically it should, but the game does not consider that, as you can see in the aquatuner. I used the exact same math that building uses.
Adirelle 1 Nov, 2021 @ 12:29am 
How can the condenser cools down the gaz to 5° below its condentation point whatever its input temperature is and yet cools it the fixed rate of 120kDTU ? Does it take more time when the temperature difference is higher ?
beetlepie  [author] 25 Sep, 2021 @ 7:31am 
I will look into that, possibly caused by the recent updates to the game
Ninfaty 25 Sep, 2021 @ 12:19am 
The building keeps changing whether it's behind other stuff (tempshift plates, cables) or in front. Could you make it be always in front?
beetlepie  [author] 19 Sep, 2021 @ 8:25am 
Oh I see, I can change that. I had the same issue with polluted water/oxygen not dropping the correct materials
KingBlueBrine 19 Sep, 2021 @ 1:27am 
Could it be possible to make it so when you condense sour gas into methane you the condenser drops some sulfur onto the ground as I have a few sour gas condensers and I have a mod that needs sulfur to improve geysers.