Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
As another comparison, my lvl 16 char fully buffed with 61 str, 15 Warfare, 9 Two-Handed, 2 Mystic Giant Masterworks has a dmg range of 1835-2010 in Act 2.
Then that same char with Thrillseeker, with 16 Warfare and 10 Two-Handed due to the sword's innate states, has a dmg range of 787-864. That's pretty wild.
This turned into a pretty long post, but I hope even some of it helped.
Personally, I do find it too powerful, even with the 3 ap tradeoff. Pre-buff Haste and even your Noble Savage hat goes a long way. It's easily doing at least double the damage of it's peers and Razorwind is amazing. It does at least 25% more damage than Whirlwind for the same 3ap cost. Also some skills like Battering Ram, Battle Stomp, and Blitz Attack still only require 2ap.
As for mods, I don't have any combat overhauls or the like, mostly QoL features so my experience has been pretty close to vanilla combat-wise.