Divinity: Original Sin 2

Divinity: Original Sin 2

605 arvostelua
BonusUniques [DE]
15
2
4
2
3
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Type: Add-on
Game Mode: Story, GM
Tiedostokoko
Julkaistu
Päivitetty
279.217 MB
23.8.2019 klo 21.34
7.10. klo 5.25
117 muutosilmoitusta ( näytä )

Tilaa ladataksesi
BonusUniques [DE]

2 kokoelmassa, tekijä Malchezzar
Malchezzar's Divinity Collection
78 luomusta
Malchezzar's DOS2 Mods
18 luomusta
Kuvaus





This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that).

This mod currently adds a plethora of uniques to Acts 1, 2, and 3 that aim to compliment various build paths and options throughout your adventure. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game (You can turn this off with the book in your inventory if desired).

While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another).


This mod is compatible with existing save files.

This mod should be compatible with GM mode. The Uniques should be classified under Weapons > BonusUniques or Equipment > BonusUniques.

As of 9/16/2020, this mod has a full dependency on Norbyte's script extender, found HERE[github.com], If you do not have the extender, many of the new items in the accessory expansion will not work as expected!

I have made an attempt at a Divine War patch located Here. Try it out and let me know how it is.



With the Act III expansion, I have decided to move the list of Uniques to a Google Spreadsheet since it was starting to get rather lengthy.

CLICK HERE TO VIEW THE LIST OF UNIQUES[docs.google.com]

Some of these Uniques are hidden in plain sight, others will require some extra effort to locate.



Some mods that I'd personally recommend to compliment this mod are:

My other mod, Gravewalker Class [DE]
Has some similarly coded Lord of the Rings Uniques.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment and vanilla Uniques as you desire.

Feenex's Battle Pack: Definitive Edition
For some interesting classes and a handful of Uniques that also level with your party.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls. Many of the items here were designed with odin builds in mind.

Food and Potions Fix for GM mode
Load this mod after to fix the Five Star Dinner Talent!

Hope you enjoy the mod and happy hunting!

If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Suositut keskustelut Näytä kaikki (7)
43
22.9.2021 klo 2.52
TÄRKEÄ: Suggestions for New Uniques
Malchezzar
31
23.6. klo 9.46
TÄRKEÄ: Bugs
Haxula
15
30.6. klo 14.55
TÄRKEÄ: Balance Suggestions
Malchezzar
915 kommenttia
Malchezzar  [tekijä] 23.9. klo 21.46 
@Agaki!! Ah... I believe I don't have those set up as translation keys, they are just on the data entries themselves... I might have to switch those over to localization before you can see them like that... that could be a large ish undertaking.
Agaki!! 23.9. klo 20.26 
hey bro,I'm having a little trouble. I'd like to ask your advice.'ll unpack the files first to get some .LSD files. And then I'll compile the.LSD files into .LSX files and thus translate them. Because.LSD files are unreadable.But why can't I find .LSD file of the equipment names in the unpacked file. Only the .LSD files for skill descriptions and equipment background information can be found. I've basically translated this, and I'm looking for equipment names. :steamfacepalm:
Malchezzar  [tekijä] 23.9. klo 7.05 
@Agaki!! I don't have a problem with it, let me know if you run into any issues. I'm glad you enjoy the mods!
Agaki!! 23.9. klo 7.02 
Hello, bro. I'm trying to translate your masterpiece into Chinese. Your mods are incredible, and I hope your work will be seen by more people
Malchezzar  [tekijä] 21.9. klo 19.54 
@Yegor probably, I personally don't ever use a gift bag for what a mod already covers, cause #1 its kinda a slap to the face to the original modder who came up with it, and #2 because alot of the gift bags are buggy and cannot be turned off normally, so they can trap people into undesired situations. All gift bags load last as well, so anything they touch they will completely overwrite in other mods usually.
Yegor 21.9. klo 19.25 
you always recommend LCs Level up mod for your mods, but Sourcerous Sundries with LLs fix would work too, right?
Malchezzar  [tekijä] 19.9. klo 5.09 
@Zares its not an aura for that one, but yes thats just the vanilla bless status so i didnt add that.
Zares 19.9. klo 4.17 
I mean the visual effects around a character.
Zares 19.9. klo 4.17 
Could you add option to remove auras from items like amulets? For example your Talisman of the Gods give Bless aura. Or it needs the actual Bless status to be edited?
Malchezzar  [tekijä] 8.9. klo 17.11 
@柒里寻风 yes