Europa Universalis IV

Europa Universalis IV

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Puppet Master
   
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847.747 KB
11 Aug, 2019 @ 5:07am
16 Jun, 2020 @ 3:34am
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Description
Compatible with 1.30+, but may work on older versions
Description
The idea of this mod is to bring new unique gameplay experience and even create a new subject-based playstyles, and make vassals more useful.
Mod changes checksum(you can’t get achievements on ironman).
Mod does not overwrite any game files, meaning it’s supposed to be fully compatible with any other mod, even with those that add new subject types.
Main features:

Subject interactions
To enter subject interaction menu you need to click “Subject interactions” button in diplomatic menu “Influence actions” section. Not work with Tributary states and Daymio vassals
Here you can decrease liberty desire, exploit your subject, designate role or use special interaction, for example make Personal Union out of vassal, vassal out of Personal Union or invest in Colonial Nation.

Subject role
Subjects now can be given one special role, which gives them some buffs related to their specialization and determinate which idea groups they will pick.
Not work with colonial nations
Religious:
This role gives vassal buffs related to conversion. Subject must have administrative tech 5. Idea pick: Religious->Offensive->Diplomatic->Aristocratic
Colonist:
This role gives vassal additional colonising abilities. Subject must have diplomatic tech 7. Can be assigned to Personal Union Idea pick: Exploration->Expansion->Trade->Plutocracy->Humanist
Administrator:
This role gives vassal additional core-creation cost reduction, lowered overextension impact(administrative efficiency) and claim-fabricating abilities. Subject must have administrative tech 7. Idea pick: Administrative->Spy->Humanist->Diplomatic
Developer:
This role represents “playing tall” playstyle and gives subject income buffs and developing/construction cost reduction. Subject must have administrative tech 7. Idea pick: Economic->Innovativeness->Trade->Plutocracy
Naval march:
This role gives subject increased naval fighting abilities. Can be designated on March. Subject must have diplomatic tech 7. Idea pick: Naval->Maritime->Quality->Innovativeness->Economic
Militarist:
This role does not provide any buffs to country because March already does, but determines picking military-related idea groups. Can be designated on March and Personal Unions
Idea pick: Quantity->Defensive->Innovativeness->Quality->Economic->Offensive

Other features includes:
Autonomy and taxation policies that mainly either decrease liberty desire in your subjects or gives you more income/force limit contribution/annexation cost reduction.
Some small tweaks: now full influence idea gives additional -10% LD based on subject’s development, and now 3 and 7 subjects gives you +1 diplomatic relations slot(once).
Various events(coming soon). This dynamic events will randomly happens during your campaign and will be mainly about your subjects asking you for role-related help.

Future plans
Right now core mechanics of mod is done, so I will be working mainly on bug fixing and adding new content, such as new interactions with vassals and role-related dynamic events.
Also it would be great if someone help me with localisation for other languages.

Important note
This mod, as any other might slightly slow down your game, but if you feel that this slow is significant(f.e. game is hardly lagging every day for long period of time) you should report it to me.
If you have found any bug you can describe it in “Bug reports” discussion/in comments/directly to me and i will fix it.
If you think that some roles or interactions are too powerful or unbalanced you can write about it on “Balance/Improvement suggestions” discussion
If you have brilliant idea for feature that I should add in my mod you can suggest it on “Suggestions for future plans” discussion.

Enjoy your new powerful vassals!
Popular Discussions View All (3)
5
19 Nov, 2019 @ 2:36pm
PINNED: Bug reports
Rance Club
4
14 Aug, 2019 @ 3:10am
PINNED: Idea suggestions
Rance Club
1
10 Sep, 2019 @ 12:01pm
PINNED: Balance discussion
Rance Club
64 Comments
cmeier 2 Sep, 2024 @ 2:37pm 
I miss this mod
mikehatake 1 Oct, 2021 @ 4:24pm 
need a update plz
Wotan von Edelsburg 13 Jul, 2020 @ 10:44am 
german translate included?
Hooman 9 Jun, 2020 @ 8:08am 
Does it work on 1.30?
hsgeoboy 7 May, 2020 @ 9:43pm 
So this is one of my favorite mods and it seems to run fine for me. Most actions work, but when I assign a special role to a subject, the game crashes. Any ideas on why this is or if maybe there's potential mod conflicts?
Rance Club  [author] 27 Jan, 2020 @ 5:29am 
@Christian0214
Yes but their interactions are very limited
Baker0214 25 Jan, 2020 @ 12:57pm 
Do the AI know how to use the mechanics from this mod?
ArchTerran 11 Jan, 2020 @ 5:34pm 
@bartek.wozniak301
Description
The idea of this mod is to bring new unique gameplay experience and even create a new subject-based playstyles, and make vassals more useful.
Mod changes checksum(you can’t get achievements on ironman).
Mod does not overwrite any game files, meaning it’s supposed to be fully compatible with any other mod, even with those that add new subject types.
Main features:
sormyanc 4 Jan, 2020 @ 1:28pm 
is it compatible with other mods????????????
Kaiser-I Rum 25 Nov, 2019 @ 10:37pm 
it isn't scrolling down when i was in decisions window in game