Sid Meier's Civilization V

Sid Meier's Civilization V

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Vyctorian's Production Fix (among others)
   
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Description
A bunch of mostly production fixes to make the game more fun, with a few new civs. Mainly designed this for me and my friends to play but anyone is welcome to use it.
Items (31)
More City-States Luxuries
Created by CapitãoRolinho
Requires G&K Compatible with BNW Adds 13 new City-States luxury resources Beer Champagne Cheese Chocolate Cigars Furniture Glass Honey Infusions Manuscripts Olive Oil Paintings Statues Also updates yield changes for Jewelry and Porcelain Special thanks to ...
Town Square
Created by Gabadur
Boosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks ...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Egyptian Reskin Mod
Created by Tyrannohotep
This reskins the Egyptian chariot unit so that its human riders have darker skin instead of the default pasty skin tone. I would have edited the Egyptian leader Ramses II's skin color too, but his particular .DDS file was for some strange reason less acces...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
Ethiopia Color Fix
Created by ✠ BlissBatch
Makes Ethiopian units more distinguishable from Barbarian units, by changing their background color from a greenish-black to the same hunter green used in Ethiopia's menu icons. Compatible with all other mods. If you are color blind, this mod may or may no...
Early Production Fix
Created by TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
Desert Yields Mod
Created by Barrowulf
This mod grants +1 production to deserts so they aren’t just another blank tile on the map. ------ I personally feel the following things reinforce this modification in a small way: - Regular desert tiles can readily be improved so easily, but they’re most...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
4 Player Duel Map
Created by Ultra
A duel map for 4 players and 32 City-States. Each Corner has the same terrain, resources, and starting area, So It'll be balanced....
Acehart Any Cultural Units
Created by Acehart
With this MOD you can create any units of any culture. IMPORTANT NOTE: This can affect others mods, its better run at last mod, but i think that currently you canot select the order on the mods are started, SO, you can try select-deselect-reselect as your ...
Cultural Capitals (Brave New World Edition)
Created by Sheepo
This Single Player Mod adds the Concept of Cultural Capitals to the game, allowing a player to choose from a set of "Themes" giving a variety of different bonuses with city- or even empirewide effects. This mod is intended to give more power to players usi...
Market Place
Created by Dirtmonkey
The Market Place greatly boosts early game production and gold. Unlocks at pottery. Remember to rate and review. looking for new building ideas! Check the other buildings in my defensive buildings pack or total collections pack! Any questions? just leave a...
Prospectors (BNW)
Created by ambug666
Prospectors can create mines and quarries quickly and can also claim jump land, similar to the Culture Bomb that Great Artists used to do....
Advanced Unique Units
Created by Dartmor
Makes Unique Units even more UNIQUE and fun to play. 1. Roman Legion - March, heals every turn even when moving. 2. Babylonian Bowman - now can move after attack. As combat archer, he can fire and then retreat by changing places with melee unit. ( i didn't...
Samurai Mod
Created by Barrowulf
::::::::: DESCRIPTION ::::::::: This mod tweaks the abilities of Japan’s Samurai unique unit. It also reflects some of the changes made in the upcoming patch that Firaxis has revealed. I’ve given Samurai a new ability which is similar to the Pictish Warrio...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Benin (Brave New World)
Created by Tomatekh
Adds Benin to the base game. The Benin or Edo Empire was a large pre-colonial African state in what is now modern Nigeria; centered on the Niger River Delta. While it existed, the Benin Empire was an economic and political power that unified a large number...
Additional Ancient Ruin Rewards
Created by Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
Embark units at Sailing
Created by Hiram
Allows units to embark upon discovering sailing. This mod will be particularly useful for people playing on TSL maps as civs such as the Celts, England and Indonesia, as well as many other island-bound civs to come....
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs. A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of j...
No Road Maintenance
Created by Lex_The_Great
Removes Road Maintenance. This is a small modification that sets the Maintenance of roads and rail roads to 0. This was created because there isn't any simple mod that JUST changes the Maintenance. If you like the mod, show your appreciation by favoriting ...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
The World Of Remnant
Created by Abion47
R.I.P. Monty Oum, you magnificent person you. ------------------------------------------------------------------------------------------------------------------ Newly released: Remnant the Game (beta) on TableTop Simulator https://gtm.steamproxy.vip/shared...