XCOM 2
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Modern Warfare 3 Soundtrack
   
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File Size
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1.548 GB
16 Jul, 2019 @ 8:04pm
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Modern Warfare 3 Soundtrack

Description
A mod compiling 75% of the MW3 soundtrack into XCOM 2. Some variations and individual stings for each combat track included as well. Do be aware this might be a bit loud when first starting up, so do mind to turn that volume slider down just enough to find that sweet spot.

Songs listed below and what they're used for:


Main Menu Theme
==============
Modern Warfare 3 Main Theme Suite
==============



Squad Select Theme
================
Modern Warfare 3 Main Theme
================



Skyranger Theme
==============
Multiplayer
==============



Avenger Background
================
Undersea Warfare
================



Geoscape Theme
==============
Arabian End Game
Dust to Dust
==============



Combat Loops
===========
Manhattan Assault
New York Stock Exchange
Persona Non Grata
Russian Warfare
London Attack
Hamburg Invasion
First Contact
Bag And Drag
Paris Siege (3 variations)
Subterranean Recon (2 variations)
Special Forces
Rues de Paris
Iron Lady
===========



Stealth/Exploration Loops
====================
Dubai Hotel
Russian Sub
Abduction
Sierra Leone
Back on the Grid
Mind the Gap
Somali Payback
Blood Brothers
Scouting the Enemy
Scorched Earth
====================




Every mod should just about be compatible with this, and any dlc as well. Just be sure to get the Music Modding System as listed under 'requirements' or this WILL NOT work.


15 Comments
Skyfee ◐ω◑  [author] 25 Oct, 2019 @ 3:56pm 
@lego.motes I've had friends use this who say it works fine, but it was meant to work with WOTC, so you will more than likely encounter some issues if using it with Vanilla. But then again, I'm not 100% sure.
lego.motes 25 Oct, 2019 @ 1:15pm 
will this work with the vanilla version
Aaron a Crown Victoria Lover 3 Aug, 2019 @ 4:36pm 
@Skyfee ◐ω◑ @Artek [General] thank you guys
Skyfee ◐ω◑  [author] 2 Aug, 2019 @ 4:13pm 
@Aaron I've had some friends who run vanilla able to run this. I'm not sure what exactly makes it so you can, but it doesn't hurt to experiment. More than likely, though, you will need WOTC for this.
Artek [General] 1 Aug, 2019 @ 1:36am 
@Aaron
Unfortunately - most likely yes. Mods compiled under WOTC SKD are not backwards compatible with vanilla due to difference in logic. You still could try, but there's no guarantee what will happen.
Aaron a Crown Victoria Lover 1 Aug, 2019 @ 1:24am 
do i really need an expansion for music?
Skyfee ◐ω◑  [author] 22 Jul, 2019 @ 5:12pm 
@Artek [General] I'd sure as hell love to help you out. As for the guide, here you go: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1364205409
Artek [General] 22 Jul, 2019 @ 4:10pm 
Yes, i'd like that guide link.
But it seems that a lot of issues seem to be coming from WOTC having different logic, so MMS acts wonky in there. Debugg testing of my mod wasn't optimistic. Everything was just... Bad. Combat music refused to go away, sometimes it would bug out completely and oh dear lord the freezes. I've never experienced freezes that bad...
Skyfee ◐ω◑  [author] 22 Jul, 2019 @ 3:59pm 
@Artek [General] Well I did use E3245's at first until I found another guide that made things easier to understand and such. If you want I can get you the link for the guide I used. As for hardcore freezes, it's only because I have a pretty sub-par rig not too well suited for gaming. As for the combat music continuing after last enemy is dead, I believe that's part of how the triggers handle themselves. I don't know much about coding but combat music even in the vanilla game likes to hang for a bit before going away fully.
Artek [General] 22 Jul, 2019 @ 3:48pm 
Wait, you compiled this in WOTC SDK?
DId you used E3245's tutorial, by any chance? Have you experienced issues such as: hardcore freezes before music starts to play or combat music continuing playing even after last enemy is dead?