XCOM 2
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Music Modding System
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Tags: music
File Size
Posted
Updated
1.489 GB
3 Sep, 2016 @ 10:52am
5 Oct, 2016 @ 11:17am
20 Change Notes ( view )

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Music Modding System

Description
A Framework mod to allow other music packs to change the music

Features
  • Startup music
  • HQ Music
  • Geoscape Music / Doom Timer Geoscape Music
  • Squad Loadout Music, also depending on mission
  • Dropship Travel Cue
  • That 20 seconds sound that plays when your squad leaves the dropship
  • Victory/Loss music
  • Tactical Explore / Combat Music, with support for custom missions!
  • After Action Music in the Avenger, NOT the Skyranger

Mind that this mod only ships with the base game music.

E3245 proudly presents: XCom: Enemy Unknown Soundtrack
Feeling nostalgic? UFO: Enemy Unknown/X-COM: UFO Defense Soundtrack
Welcome to the party, harlequin565! City Of Heroes Music Pack
Halo Fans here? Yakasuki™ got you covered with his Halo: Combat Evolved Music Pack
Augment your hearing with E3245's Deus Ex Music Pack
Install the Far Cry 3: Blood Dragon Soundtrack by E3245 to demonstrate your ability to install a great music pack.
You know the music; time to dance! Yakasuki™'s Halo ODST Music Pack

Want to create your own music packs? E3245 again got you covered with his excellent (WIP) guide![docs.google.com]

Frequently Asked Questions (*click me*)

Compatibility
  • Incompatible with Super Awesome Skyranger due to it also modifying the dropship cue
    • Fix: delete "Steam/steamapps/workshop/content/268500/653926741/Content/CIN_SkyrangerIntros.umap"
  • Incompatible with Partial Mission Completion
    • Fix: use "Partial Mission Completion - No Overrides" instead

Known issues
  • music plays through cutscenes

Not implemented
  • Dropship After Action Music
Popular Discussions View All (6)
168
31 Aug @ 10:41am
What Music would You like to Hear in X2?
∑3245
42
28 Dec, 2024 @ 9:28am
PINNED: Bug Report Thread
∑3245
41
11 Sep, 2024 @ 6:55pm
PINNED: Frequently Asked Questions
∑3245
387 Comments
Saladin 31 Aug @ 10:36am 
Hi @robojumper

I was wondering if you could add my mod to your soundtrack lists in the description:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557987812

My mod is like E3245's, but I add XCOM 1, XCOM 2, and the DLC soundtracks, so they can all play alongside new MMS soundtracks.

Also, I was interested in continuing development on MMS. If you're comfortable with that, please send me a message. Thank you.
Saladin 31 Aug @ 10:34am 
@Inner Quartz

I think it's possible, but you need to use the SDK to edit the packages. You need to edit the CUE file for the song, and remove the looping node.

I think, if you do that, MMS might pick another song? Or it might just fall silent. I'm not sure which.
Inner Quartz 10 Aug @ 4:03pm 
Anyone know how to stop music from looping and move to another track? Not quite certain what to do for that.
Your Best Friend 29 Jul @ 1:22am 
Would it be possible to add custom triggers for events to this? Ergo initiate music change when a Chosen/AR spawns for example, or when your squad is taking heavy losses.
jhondoe6969 24 Jun @ 11:23am 
it doesn't work for wotc for me not sure if that's the same with everyone else though
Narlindir 14 Jun @ 6:49am 
im not sure if my Question was answered in the FAQ
(Q: Can I have multiple music mods playing at a time? / I can only use one music mod?)

but can I have the Vanilla X2 and the X1 music playing together?
Like its randowm wich of the 2 it picks every time music changes

as I see it its all X1 or all X2 am I correct in my assesmement?
If so
who do I need to bribe
Gerarderloper 1 Jun @ 6:56pm 
Hope a LWOTC fix can be found soon to resolve the double music.
Also the cut-scene music playing issues is a little jarring as it transitions into completely different mission music.
Nokang 31 May @ 9:20am 
LWOTC does work but that double music bug happens. You just have to reload your save and you'll refresh the music (and usually gets rid of the double music bug).
Boyrdee 31 May @ 8:19am 
dang that sucks
space is cool 10 May @ 8:00pm 
yeah its a lwotc issue