Total War: WARHAMMER II

Total War: WARHAMMER II

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Militarized Economy Overhaul
   
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Tags: mod, Overhaul
File Size
Posted
Updated
182.537 KB
9 May, 2019 @ 8:16pm
19 Dec, 2020 @ 2:03am
14 Change Notes ( view )

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Militarized Economy Overhaul

Description
Background

A while back, I ran across a mod called Dark Side Difficulty, which provided me with the inspiration for this mod. Now, a few afternoons after the fact I've completed what should be a complete overhaul of the economy. It's always bugged me that war and conquest have never been a terribly lucrative venture in Warhammer. I've similarly been very disappointed by the extra upkeep per army mechanic, which is a pretty nonsensical replacement for the administration costs/corruption mechanics of old. So, I remade them.


Summary
  • Considerably increased income from battles, sacking, and razing of cities, regardless of your faction.
  • More item drops. All factions have had a 100% bonus to item drop rate tacked onto their faction traits.
  • Factions will benefit more from various military actions based on their affiliation lore-wise.
  • Forces of Chaos ( Chaos, Beastmen, Norsca) have the best overall bonuses, but do not benefit as much from
  • sacking (as only Norsca can really sack).
  • Raiders (Vampirates and Dark Elves) benefit most from raiding and sacking, but still have a respectable bonus to post battle loot. Their bonus to razing, however, is not quite so good.
  • Rebels (Rogue Armies) get a flat 200% bonus to all military income and are expected to be a jack-of-all-trades....if they survive.
  • The Forces of Decay (Skaven, Orcs, Vampires proper, TK's) enjoy a variety of bonuses that are middling to strong and have the most variation in their income bonuses. TK's do receive smaller bonuses due to their lack of a traditional economy.
  • The Forces of Order (High Elves, Wood Elves, Empire, Frenchies, Dorfs, Lizards) enjoy small to moderate bonuses to all four military income types, with some variation. This is largely due to their strong traditional economies and strong presence in the world. Dorfs receive the smallest bonuses overall due to their strong economy and the existing malus to post battle, raiding, and item drop rate that they had.

  • Decreased traditional economic effectiveness the more armies you have.
    Specifically, tax rate will be reduced, based on difficulty, based on the number of armies you have:
    Per army rates are 1% for easy, 2% reduction for normal, 3% reduction for hard, 4% reduction for legendary, 5% reduction for legendary.

I will likely be changing the tax rate penalties slightly in the near future once I get some good campaign data. The aim of this is to encourage going into the red and keeping one's economy afloat via military action.


Compatibility:

As far as I know, this is compatible with everything on the workshop that does not modify upkeep per army. If you have such a mod, whichever is loaded first will override the values for the other, which could result in you having army upkeep increases on top of your tax rate decreases. This will probably either make your mid-and-late game more interesting or drive you bonkers.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA's garbage tier mod manager.

Known issues:

The only way to track your "administrative costs" is to select a random province and view the local tax rate in the income overview. This is unfortunately imprecise as several factions have ways to increase tax rate, which will throw measurements off unless you keep track of everything in your game. I know of no fix for this without modifying the UI.

The recruitment screen and extra armies tracker effect (in faction effects and at top of screen) shows an overflow value as the amount of extra upkeep per lord. It and the corresponding "extra upkeep" tracker are not functioning as they should. This appears to be an effect of attaching non-upkeep effects to the additional army upkeep effect bundle and there is no way of fixing this that I am aware of.

Shameless Plug

I've restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://gtm.steamproxy.vip/profiles/76561198039493969/myworkshopfiles/?appid=594570

If you enjoy this mod, make sure to

It improves mod visibility
29 Comments
Commisar Jon Fuklaw  [author] 19 Dec, 2020 @ 2:20am 
Update:

Balance:
Reduced post battle loot and loot+occupy income boni for wutelgi from 100% to 75%.
Wutelgi now have a 50% penalty to raiding income, as the rework heavily discourages raiding in favor of indiscriminate looting/razing near player strongholds.
Commisar Jon Fuklaw  [author] 28 Oct, 2020 @ 3:23pm 
Update:
Removed skaven region food cost.
Commisar Jon Fuklaw  [author] 3 Aug, 2020 @ 12:50pm 
If it required updating, it would get updated.
artem.rybalko 3 Aug, 2020 @ 10:47am 
Please update the game. Thanks!!!
Commisar Jon Fuklaw  [author] 14 Jan, 2020 @ 9:41am 
Update:

Balance:
Increased dwarf razing penalty to -75%.
Commisar Jon Fuklaw  [author] 23 Dec, 2019 @ 1:10pm 
Update:

Balance:
Tweaked dwarf income rates. Dwarfs receive a malus to razing and a halved bonus to sacking now in exchange for some extra post-battle income.
Commisar Jon Fuklaw  [author] 17 Dec, 2019 @ 2:02pm 
Doesn't need one. Functions fine.
artem.rybalko 13 Dec, 2019 @ 6:44am 
Update the mod please!!! Thanks.
Commisar Jon Fuklaw  [author] 7 Dec, 2019 @ 11:36am 
Nothing that this touches was changed by the patch. It's 100% fine to use.
Commisar Jon Fuklaw  [author] 7 Dec, 2019 @ 11:16am 
Why on earth would I update a mod BEFORE the DLC releases?