Sid Meier's Civilization V

Sid Meier's Civilization V

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EarthBound: Eagleland
   
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16.092 MB
27 Apr, 2019 @ 7:41am
22 Jan, 2021 @ 4:20pm
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EarthBound: Eagleland

In 1 collection by Lucas
EarthBound Civs
7 items
Description
Civfanatics Thread[forums.civfanatics.com]

The PSI Powerhouse himself, Ness from Eagleland, makes his way to Civilization!


Psychics may use the following PSI:
  • PK Fire: Targets a hostile unit, damaging it and any enemy units adjacent to it.
  • PK Freeze: Targets a hostile unit, causing it to be unable to move for a turn with stronger variants dealing damage.
  • PK Thunder: Targets a hostile unit, dealing damage to it and causing it to permanently lose defensive terrain bonuses. Stronger variants strike multiple times.
  • Lifeup: Heals the unit that used this move.
  • Hypnosis: The targeted enemy unit joins your side permanently.
  • PSI Shield: The user of this move will have a 50% increase in defense until its next turn. Stronger variants will reflect damage back at all enemies within 2 tiles, if the Psychic had taken any while the shield was up.
  • Teleport: Allows the unit to paradrop from friendly territory.

Psychics may not be trained by normal means, but instead have a chance of appearing whenever a city trains a land combat unit, becoming more likely the more sanctuaries discovered.

Eagleland is a civilization focused on exploration and expansion as Ness seeks out his eight sanctuaries. For every 8th of the world's natural wonders he finds, he gains a bonus, becoming more powerful as he progresses. The same can also be said for Eagleland's Psychics, which may start off as fragile units that need an army to support them, but once the player has all 8 sanctuaries they quickly become powerful forces capable of pulling their own, and then some! Drugstores help facilitate expansion, providing a good source of gold and production so long as the city is connected to the capital.

Peace Theme: Sunrise and Onett
War Theme: Sanctuary Guardian

Compatible with:
  • 3rd Unique Component
  • 4th Unique Component
  • Map Labels
  • Civ IV Traits in Civ V
  • Vox Populi
  • Events and Decisions
  • Starman's Revenge (Allows Starmen to use PSI, as well as some other changes, all of which can be enabled/disabled at your discretion - see changelog)

Credits:
Nintendo, Shigesato Itoi - Owner and creator of the EarthBound / MOTHER franchise
Typhlomence - Lua scripting that enables Ness to say the player's name, diplomacy responses template
BouncyMischa - Lua snippets
StarMan_Dx - Allowing me to work with his Starman's Revenge civ, making Starman's Revenge
Starmen.net, Wikibound[wikibound.info] - Audio and art assets
Civfanatics Forums[forums.civfanatics.com]- A great resource for all things modding. Seriously, these guys are awesome!
Whoward69 - PlotIterators.lua

All critical feedback appreciated. Enjoy!
Popular Discussions View All (1)
0
27 Apr, 2019 @ 9:26am
Known Issues
Lucas
10 Comments
Beatnuki 3 Aug, 2023 @ 2:12am 
I think Ness becoming a political leader following his destruction of the universal psychic manifestation of evil to 'mop up' the world after the events of 199X is my new favourite Earthbound headcanon!
Tom C 22 Jun, 2019 @ 7:22pm 
I found the issue. It created the folder for the mod, but the actual file was out in the /mods folder instead of the folder with the mod name. Moved the file, mod worked perfectly.
Lucas  [author] 17 Jun, 2019 @ 4:19am 
Yeah the Steam Workshop tends to give me problems with subscribed mods not showing up as well. I usually just manually install my mods nowadays.

You can download the mod by using the Steam Workshop Downloader, or from Civfanatics. To install, just extract the contents of the zip/civ5mod file into a folder in your Civ V mods directory. On Windows, it's usually located at Documents\My Games\Sid Meier's Civilization 5\MODS
Tom C 16 Jun, 2019 @ 7:07pm 
So not sure on the issue, but this mod does not show up in my list of mods to enable despite showing as downloaded. I'm able to add other Civs from other mods I got at the same time, so I don't think it is related to my install. Anyone else having this issues?
Lucas  [author] 6 Jun, 2019 @ 11:37am 
@ROTATINGAIRBRUSHTITANIUMCONAIR I'm glad you enjoy the mod! Same goes to all of you who've subscribed and commented.

Regarding documentation for modding, you're correct that there really is no up-to-date (at least to my knowledge), concise tutorial out there. That said, Kael's guide on Civfanatics while outdated is still full of extremely useful info for new modders and I recommend giving it a read. In terms of figuring out things like interesting UAs, custom dialogue, music, etc. your best bet is to dissect other people's mods and see how they tick. That's what I did when I was starting out.

I suggest you start with something small and simple: it doesn't have to publishable, just try and focus on getting the fundamentals down. If you run into trouble, remember the Civfanatics community is chock-full of resources and people who have had the same problems as you, and is there to help.

That's probably the best I can do in the form of a Steam Community comment, but hope it helps!
Milterator 6 Jun, 2019 @ 7:52am 
Haha sans jokes
But seriously, this is great. I love civilizations that reward exploration. Also love civs that actually play music when I play with them in hotseat because they added more than the peace and war themes.

If I were to mod civilizations, I would like to create stuff like this, with lots of lines of dialogue, a cool UA, nice music and etc., but I can never find a tutorial up to date that covers all of that.
Yikes 3 May, 2019 @ 11:43am 
Who the hell is Ness? this is def Sans!
Cheesemongle 1 May, 2019 @ 8:38pm 
DUDE IS THAT FUKCEN SANS????
Lurking_Chronicler 28 Apr, 2019 @ 10:31pm 
Wow. Not often I see a fictional civ with both cool mechanics and thematics- great job!
Munch 28 Apr, 2019 @ 5:38pm 
This is actually really cool conceptually. Great work!