Age of Empires II (2013)

Age of Empires II (2013)

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Spartacus 73-71 BCE
   
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New Workshop General: Scenarios
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22 Apr, 2019 @ 3:34pm
10 Nov, 2019 @ 3:31pm
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Spartacus 73-71 BCE

In 1 collection by Rook
jwj5787_Rook's Custom Scenarios
20 items
Description
I’m Spartacus!

Settings

Resources - High
Population - 200
Game Speed - Fast
Reveal Map - Explored

Player 1 - Spartacus (Blue, Goths)
Player 2 - Crassus (Red, Italians)
Player 3 - Gaul (Green, Franks)
Player 4 - Sertorius (Yellow, Spanish)
Player 5 - Pompey (Teal, Italians)
Player 6 - SPQR (Purple, Italians)
Player 7 - Greece (Grey, Italians)
Player 8 - Pontic Empire (Orange, Byzantines)

Objectives

P1 (Spartacus)
Spartacus must survive! To win, you must bring Spartacus to the area marked by a blue flag.
Teamed Victory Option 1: If Spartacus make it back to Thrace at 2-hour mark, You will get an allied victory with the Pontic Empire.
Teamed Victory Option 2: Win by having Green build a Town Center in Rome. You will get an allied victory with Gaul.

P2 (Crassus)
Crassus must survive! You must defeat 3 other Roman Players by killing their main generals (Pompey, Sertorius, and Caesar). You must also capture Rome by building a Town Center inside the torches at 1-hour mark to win.
Teamed Victory: Defeat Spartacus, Sertorius, and the Pontic Empire for an allied victory (Red, Teal, and Purple).

P3 (Gaul)
Win by destroying two of Red’s Town Centers (Mutina and Massilia) and building your own in its place.
Teamed Victory: Win by building a Town Center in Rome. You will get an allied victory with Spartacus.

P4 (Sertorius)
Sertorius must survive! You must defeat 3 other Roman Players by killing their main generals (Pompey, Crassus, and Caesar). You must also capture Rome by building a Town Center inside the torches at 1-hour mark to win.
Teamed Victory: None.

P5 (Pompey)
Pompey must survive! You must defeat 3 other Roman Players by killing their main generals (Crassus, Sertorius, and Caesar). You must also capture Rome by building a Town Center inside the torches at 1-hour mark to win.
Teamed Victory: Defeat Spartacus, Sertorius, and the Pontic Empire for an allied victory (Red, Teal, and Purple).

P6 (SPQR)
Caesar must survive! You must defeat 3 other Roman Players by killing their main generals (Pompey, Sertorius, and Crassus). You must also capture Rome by building a Town Center inside the torches at 1-hour mark to win.
Teamed Victory: Defeat Spartacus, Sertorius, and the Pontic Empire for an allied victory (Red, Teal, and Purple).

P7 (Greece)
Win by surviving for 2 hours.
If you lose your main town centers at 1-hour mark with 250 kills, you can’t win by surviving for 2 hours. You win by recapturing those cities by building a town center/outpost inside the torches and by having 400 kills.
Teamed Victory: None.

P8 (Pontic Empire)
Mithridates VI of Pontus must survive! Win by building a Town Center in Rome.
Teamed Victory: If Spartacus make it back to Thrace at 2-hour mark, You will get an allied victory with Blue.

Introduction

Welcome to the ancient world of Rome! This is a multiplayer scenario where each player must fulfill his unique objectives to win. This requires a diplomacy style gameplay so backstabbing is totally fine. Also, some players can achieve allied victory. However, this does not apply to everyone so make sure you read your main objectives. This scenario is based on the Third Servile War or the war of Spartacus. Please leave a comment if you have any concerns regarding new ideas, improvements or if you found annoying bugs. Thank you!

Enjoy!

Created by DeRoman_10 and jwj5787_Rook
Special thanks to Dark Horse
Popular Discussions View All (2)
11
11 Jun, 2019 @ 10:27pm
PINNED: Cool Ideas That Should Totally Be Added
Rook
6
28 Apr, 2019 @ 2:15am
PINNED: Bug Reporting
Rook
30 Comments
Fake 17 Nov, 2019 @ 10:54am 
p1 goths p2 itallians p3 franks p4 spanish p5 itallians p6 itallians p7 itallians p8 byz
Rook  [author] 9 May, 2019 @ 6:05pm 
Well, we don’t want Spartacus to build a navy. He has two ways to win with his potential allies (Green and Orange). If you send Crixus to Octoduron, Green gets a buffed unit spawn. We will, however, give Spartacus a constant unit spawn in two of purple’s Town Centers to make him less miserable than his neighbors. Remember, since he is the weakest player, we designed his victory condition to be the easiest to achieve by bringing him to the flag for freedom. Thanks for the comment!
LVL 1 Crook 8 May, 2019 @ 6:33pm 
here's an idea: instead of spartacus escaping giving him the win, give him a giant barbarian army or something to go for a team win with gaul or pontus. Then you can make it easier to escape for that to happen eg. by letting him build docks or buffing his army to fight through
Rook  [author] 30 Apr, 2019 @ 3:14pm 
Only green can recruit gallic warriors in Bibracte. As for towers, I understand your frustration. We might decrease the limit or increase the penalty of having more than 20 towers. Thanks for thoughtful comments.
Rook  [author] 29 Apr, 2019 @ 2:41pm 
When Crassus dies, it says Crassus has died. Also, the time to declare victory triggers is set to 20 seconds.
DeRoman_10  [author] 28 Apr, 2019 @ 2:47pm 
green have better starting towers with +30 attack, this make push green hard without rams and specially in choke points
DeRoman_10  [author] 28 Apr, 2019 @ 2:37pm 
there tower limit on 20 and we working about balancing the game, new update shall come in the next games
Freya™ 28 Apr, 2019 @ 2:08pm 
Tower spam makes the game really hard in choke points. There should be a limit. Map requires some balancing. One player can easily snowball and kill two. I was surprised it is a 25 villager scenario, but the eco seems well balanced. Overall a great scenario just needs some balancing
DeRoman_10  [author] 27 Apr, 2019 @ 12:45pm 
you need some aoe, ron
RontheDon 27 Apr, 2019 @ 5:43am 
this is a great scenario!:steamhappy: