FortressCraft Evolved

FortressCraft Evolved

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Rapid Vein Sizes
   
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20 Apr, 2019 @ 7:34am
5 May, 2019 @ 5:21am
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Rapid Vein Sizes

Description
Ore veins are generated by the amplified Rapid Settings.
It doesn't matter which resource settings you have picked.

It means that:
- Crystal Deposits, Biomass and Other Ores have 2560 ore per block.
- "Other Ores" have 1.5x more ore blocks in the ore vein.
It affects ONLY freshly generated ore veins!

Mod requested by: Stinosko



Mod ID: 1718200497
63 Comments
Rotn_ 9 Nov, 2024 @ 5:58am 
Alright, I never add/remove mods mid game unless something breaks. Guess I am to check what mod might be conflicting, got around 70 active mods in my game.

Alright, thanks
Wariat117  [author] 8 Nov, 2024 @ 11:54pm 
> Does this still work?
I don't think this game gets any updates, so it should work unless you have mod that conflicts

also "It affects ONLY freshly generated ore veins!" depending on your draw distance you could generate all ore veins within 512 blocks radius... enabling mod afterwards will force you to go out of that area to look for new ore veins

> Do you still do mods though?
nope
Rotn_ 8 Nov, 2024 @ 6:27pm 
Does this still work? I have a feeling it's not working anymore or I was unlucky to have a very small vein at the start that made me feel like it wasn't. Haven't played in a long time but used this since forever I think lol. Love all your work though. Do you still do mods though? I have a small request regarding the infinite actions mod you have and that would to have and xml or something sh you could choose what item you wanted to be infinite. In this case I would only want pings for example.
Wariat117  [author] 7 Sep, 2022 @ 7:32am 
the main problem with coding is -> he had his idea -> people complained complained -> he updated the idea with info from complains -> another guy complains about something else -> he gets fed up and doen't update this further

the complains that too slow/too hard were super common, so he created rapid, made it default and made it affect everything


the funny part is that I have heard he was making voting for feature/change/whatever somewhere
but nowhere was it mentioned that such thing would happen and I don't remember where exactly was the vote :D
martinvchess 6 Sep, 2022 @ 11:44pm 
And yes his game is a big mess but thanks to you some of your amazing mods made it much better!
martinvchess 6 Sep, 2022 @ 11:20pm 
I think there is something wrong with his coding. If you change resource settings it should not affect power level in any way. Power level has its own settings.
Wariat117  [author] 6 Sep, 2022 @ 10:57pm 
about why he ignored you...

that's his personal way of making settings

"this settings affects everything and beyond"
"this settings affects 1 thing"
"this settings affects nothing"
"setting dynamic fps will fuck up your game"

so, rapid affecting everything randomly is acceptable in his own way
Wariat117  [author] 6 Sep, 2022 @ 10:55pm 
ye, it's moddable

but, would require someone to run throught all machines and check whether they have something like this or not :D

basically pyrothermic generator says:

if rapid resources tripple power generation
if easy power 2.5x more power
if rush mode 5x more power

and it's stacking too

mod would have to remove 'if rapid resources tripple power generation' and that's it

other machine might have it implemented in different way

for sure compatibility with other mods might be affected
martinvchess 6 Sep, 2022 @ 3:24pm 
Did you know that without any mod if you change the resource level settings from rapid to any other resource level it somehow affects the energy level in the game. Pyrothermic generators and turbines produce much less energy. You can not play the game with less resources but the same energy level. I told the developer but he does not care. I wonder if this could be fixed with a mod?