RimWorld

RimWorld

1,659 ratings
Replimat
10
3
12
10
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.262 MB
17 Apr, 2019 @ 2:44pm
22 Aug @ 2:51pm
70 Change Notes ( view )

Subscribe to download
Replimat

In 1 collection by sumghai
Lethe: Lost Technologies of the United Colonial Federation
3 items
Description
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required!

Developed in collaboration with Dubwise.


  • Feed colonists, patients and prisoners without stockpiling cooked meals - pawns automatically choose random meals when hungry
  • Feed pets and other colony animals with replicated Kibble, Hay or Synthmeat
  • Batch replicate Packaged Survival Meals for caravans
  • Convert and store any raw food into a nutrient feedstock resource
  • Uses the base game's food restriction system - customize meals, ingredients and condiments allowed for each pawn
  • Replimat buildings connect to each other via standard powernet - no special plumbing or conduits needed
  • Random (rare) Replimat malfunction incidents - can be disabled in Mod Settings
  • "Ate replicated food" thought and mood debuff for pawns with Gourmand trait
  • HD Quality textures for Camera+


  • Complete the Molecular Nutrient Resequencing research project
  • Obtain a Isolinear Computing Module from Exotic Goods Traders (caravans and orbital) or Item Stash Quest rewards
  • Build a Replimat Computer, which controls all other Replimat subsystems
  • Build Replimat Feedstock Tanks
  • Build Replimat Hoppers, and supply it with any raw food
  • Build Replimat Terminals in mess halls, near patient beds and/or prison cells; wardens can also fetch meals from Terminals outside of prisons
  • Build Replimat Animal Feeders in barns or near animal beds


  • Hoppers convert raw food to feedstock by mass, and since raw food items in RimWorld are individually only 0.01~0.03 kg, an impressive 2k stockpile of raw meat will give less than 60 L of feedstock (assuming a conversion rate of 1.07 kg/L, equivalent to the real-life Abbott's Ensure Nutritional Shake)
  • Cadaver Processors convert humanoid corpses to nutrient feedstock by mass, and accounts for missing body parts as well as body sizes (smaller corpses like Ratkins yield less feedstock than baseline humans)
  • Visitors from the base game cannot eat from Terminals, as the changes required to the visitor food source priority tree would also cause them to steal colonist meals if no Terminals are built on the map
  • Feedstock tank capacities are very high, most colonies are not expected to completely fill a tank; this is a deliberate design decision, as a tall tank with a size of a 1x1 cell would in real life be equivalent to your average 250L hot water tank
  • Feedstock tank contents do not count towards the Low Food Warning storage thresholds, so it is recommended that you batch replicate enough Packaged Survival Meals beforehand
  • Meal ingredients are randomly chosen based on their original recipes
  • Replimat systems will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Czech
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.




  • none



https://github.com/sumghai/Replimat/wiki/FAQ


  • Anaeka (Russian translation)
  • isty2e (Korean translation)
  • Kandahara of rimworld.2game.info (initial Japanese translation)
  • Ralph Shepard (Czech translation - project details[prekladyher.eu])
  • Randy Ragequit (German translation)
  • simplyWiri - Miscellaneous code tweaks





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai and and Dubwise (authors) when publishing your derivatives in the download and forum posts



Popular Discussions View All (30)
0
14 Feb, 2023 @ 9:50pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
1,699 Comments
sumghai  [author] 7 Oct @ 12:24pm 
@evilmike74 - I am not aware of any multi-level mod that works reliability for RW 1.6.
evilmike74 7 Oct @ 7:26am 
Can we get multi floor support of some sort? I like to have the terminals on any level.
Noddy 30 Sep @ 6:48am 
Ah understood, thank you very much for the answer!
sumghai  [author] 29 Sep @ 9:42pm 
@Noddy - No, because Replimat Terminals are functionally based on the game's own nutrient paste dispenser, and as far as I know, Achtung does not allow players to force pawns to use paste dispensers.

You'll have to ask Brrainz to implement that feature on his end.
Noddy 29 Sep @ 8:01pm 
Pardon me, I'm just asking to check, but is there a compatibility between this mod and achtung in order to force pawns to eat manually? Thank you very much.
sumghai  [author] 22 Sep @ 1:07pm 
@Obiben27 - Perhaps lower the storage priority of all your other stockpiles?
Obiben27 22 Sep @ 10:18am 
sorry for another question so soon but what do you recommend for trying to get pawns to load food into it? I have it set to max storage priority
sumghai  [author] 21 Sep @ 10:48am 
@Obiben27 - That’s entirely up to you, as the Replimat can convert just about any raw food into feedstock.
Obiben27 21 Sep @ 8:22am 
what food do you recommend growing?
sumghai  [author] 17 Sep @ 2:38am 
@M1911A1 Oversize® - When It's Done™.