Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have feedback/suggestions regarding the main Replimat mod itself, please post it on the main Replimat mod page.
Sometimes you want to top your colonist off (with their regular fine meal) instead of waiting for their hunger to fall below 25%.
If your item's XML def has the ingestible/foodType set to Meal, and has a preferability set to MealSimple or above, then the Replimat mod will automatically recognise it as a meal option.
Drugs and non-food consumable like blood packs aren't supported.
Is there a guide I can look at to adding new food items to the Replimat? I often play With the Hellsing Arms Ultimate mod and am looking to add blood punches to the list for my own game. More or less turning the machine into a blood processor for vampires. <(;..;<)
I don't see how increasing the replication cost would "balance" it out, nor do I see why something like it should be added to the mod options.
Finally, this workshop page is specifically for the Replimat Meals sub-module, so anything to do with the main Replimat mod should be commented on that workshop page instead.
- Packaged Survival Meals do not spoil when not refrigerated, and are better for long-term storage than nearly all other meal types, so it it makes sense they can be batch-replicated.
- If players are wanting to stock up on lavish meals to sell to traders, or to boost mood by instructing pawns to eat specific stockpiled meals at specific times, then I'd say the fact that Replimat doesn't allow fine or lavish meals to be batch-replicated is intentional, as it prevents this kind of cheesing behavior.
Also, one does not "extract" or "print" meals from Replimats - meals are replicated.
You will still have a chance to replicate vanilla RimWorld Simple/Fine/Lavish meals, unless you explicitly disallow those meals in RimWorld's built-in food policy restrictions for each of your pawns.