RimWorld

RimWorld

152 ratings
Planetside Politics
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Updated
2.820 MB
16 Apr, 2019 @ 3:46am
19 Apr, 2024 @ 1:14pm
38 Change Notes ( view )

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Planetside Politics

Description
“There are some ideas so absurd that only an intellectual could believe them.”
- George Orwell, intellectual and socialist.

Adds political ideologies as traits which create harmony or conflict among pawns.

Updated for 1.5.

Colonists (almost always) possess one of nine principal ideologies which determine their worldview and how they view their fellow colonists.

Colonists with vastly divergent politics will loathe their time together while colonists with very similar or the same politics will find life easier to manage together. Neolithic tribes and pirates also have more limited typically anarchistic or autocratic political opinions which can put them at odds with more civilised brethren.

As long as you are willing to invest the time, political opinions are not set in stone. Intellectual pawns can be committed to writing persuasive "polemics" which are crafted from leather at a crafting spot or the new writing desk. While not guaranteed to work, less intelligent pawns are frequently swayed by a polemic of higher quality.

(This mod is also now available with religions as well:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1747493072)

I recommend checking out [KV] More Trait Slots - 1.0 to increase the number of trait slots as seen in the pictures. This will help not to impact the number of traditional traits your colonists might have as the probabilities are weighted such that pawns almost always have an ideology at the expense of whatever traditional trait may have occupied that trait slot.
58 Comments
Angry Canadian 16 Dec, 2024 @ 10:35am 
are there any patches or compatibility mods for Vanilla Books Expanded?
SkunkPlaysGames  [author] 11 Dec, 2024 @ 8:35pm 
I'm going to guess no as Vanilla Expanded mods are typically very dense. Just guessing though.
arms_2003 11 Dec, 2024 @ 7:32pm 
Is this mod compatible with Vanilla Social Interactions Expanded? Congratulations for the mod, very interesting.
Radixerus 19 Nov, 2024 @ 6:51pm 
"'There are some ideas so absurd that only an intellectual could believe them.'
- George Orwell, intellectual and socialist."
Something tells me you have some very engaging and interesting thoughts on the man and his beliefs :missing:
SkunkPlaysGames  [author] 19 Apr, 2024 @ 12:22pm 
Okay, it's all squared away now. Should work just fine for you.
Nathanial Kray 19 Apr, 2024 @ 7:42am 
I'll fiddle about, but thank you for your help anyway, it's really appreciated!
SkunkPlaysGames  [author] 18 Apr, 2024 @ 8:11pm 
I will look into it.
Nathanial Kray 18 Apr, 2024 @ 6:08pm 
I've having the same issue as Reed, the Books aren't converting or being consumed. any ideas?
Reed_33 14 Jan, 2023 @ 5:26am 
yes, now both religion and ideology work
I am very grateful, otherwise everyone in the settlement hates each other")
SkunkPlaysGames  [author] 14 Jan, 2023 @ 3:41am 
It should be fixed now.