Space Engineers

Space Engineers

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PFS - AVAA - Aquila Gunship
   
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Type: Blueprint
File Size
Posted
Updated
9.471 MB
5 Apr, 2019 @ 2:33pm
4 May, 2020 @ 5:53pm
3 Change Notes ( view )

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PFS - AVAA - Aquila Gunship

In 2 collections by Lord Commissar
Phoenix Fleet Systems Atmospherics Division
25 items
Typhon Initiative
10 items
Description
5/4/20 - Updated cockpit with control seats, cleaned the armor.
8/4/19 - Updated with Whip's Radar Script, fixed name on Grav Alignment

100% Vanilla

Aquila Gunship

Mass: 1203385 kg (empty)
Cargo: 2 Large Containers
Hydrogen: 5 Tanks
Oxygen: 11 Tanks
Power: 8 Small Reactors, 24 Batteries
Weapons: 5 Hydra Turrets (10 Gatlings each)

Crew: 4 - 1 Pilot, 1 Gunner, 2 EW Operators

Lore

The Aquila was originally created as a Guard craft, where it served as a customs interceptor against SSTO craft. Although it is not designed to enter space itself, its high altitude makes it fully capable of dealing with craft on the edge of the atmosphere, and its focus on atmospheric flight ensures that it will be more efficient than its prey.

Shortly after its introduction, the Military took an interest in the Aquila, wishing to use it as an aerial command platform. It was equipped with the latest in sensor suites, communications technologies, and jamming suites, for a full range of Electronic Warfare options. In this way, the Aquila acts as a medium between orbital craft and atmospheric craft, where it can stay out of the optimal range of both, and help to coordinate forces below. It is even equipped with Laser Antennae, should its crew wish to take over drone controls.

Far from defenseless, the Aquila has 5 Hydra AA turrets that make short work of incoming enemy fighters and missiles, and it is also equipped with a decoy countermeasure system.

---------------- USER MANUAL ----------------

To pilot the ship, sit in one of the passenger seats, open the console with "K" and then go to the group labeled "Control" and hit "Control"


  1. Toggle between Flight Mode/VTOL Mode
  2. Toggle Hydrogen On/Off
  3. Toggle Landing Gear
  4. Pistons inertial sharing On/Off (turning this off makes the craft more maneuverable, but less stable)
  5. Begin Decoy Deployment
  6. Turn off Decoy Iterator (this stops the deployment process. Wait 5 seconds, hit 6 again, then hit 5 to launch again)
  7. Gravity Alignment On/Off (use when idle to stop nose pitching)
  8. Reverse Thrusters On/Off

NOTES

The machine spirit of this vehicle sounds very angry, but rest assured. Aside from its violent noises and protests, everything has been stress tested and you are 99.9% unlikely to break apart in mid-air.

Scripts
MMaster - Automatic Configurable LCD
Whiplash141 - Artificial Horizon, Turret Slaving, Gravity Alignment, Rotor Thruster Control, Radar


Misc
Interested in learning about the lore behind these ships?
58 Comments
Shr1mple 19 Nov, 2023 @ 3:04pm 
You should definitely specify which mods/dlc(s) you used to make this. Projected this in vanilla, with style, and frostbite dlc and the entire internal cockpit layout was missing
Lord Commissar  [author] 13 Jul, 2020 @ 7:45pm 
maybe, but building in SG blocks also makes the armor extremely thin, and i hate the massive amounts of thrusters i'd have to attach to make it work. it's just unrealistic.

honestly i doubt i'd ever remake it, though. if anything i'd just make smaller ships with less firepower but that can ultimately do the job better due to their better maneuverability and smaller hitbox. ultimately, though, i'm drifting away from SE for Starship EVO these days
MattiasC.N. 13 Jul, 2020 @ 4:27pm 
Commissar, I would recommend rebuilding in Small Ship blocks. Rotors have a unusual affect of ships as if any on the interior with large grids to small, causing them to stray in a direction. To be honest, with the latest update, gonna see less of these types of builds and ones of remakes in the small ship parts.
Lord Commissar  [author] 16 Jun, 2020 @ 1:26pm 
What is so annoying about it?
Electroflux 16 Jun, 2020 @ 8:50am 
this ship is incredibly annoying to control on planets. i can't stand the way it is setup but it does look cool
Lord Commissar  [author] 16 Feb, 2020 @ 5:45am 
no, it works on earth. i build all my atmospheric craft on earth-likes, i just advertise them later on Mars.
DodiBTW 14 Feb, 2020 @ 11:58pm 
this doesn't work on earth right?
Lord Commissar  [author] 22 Apr, 2019 @ 9:18pm 
@Le_Chat_A_Lunettes other than inertial sharing issues like the comment below, idk what would be the issue. I know that normal version rolls
Le_Chat_A_Lunettes 22 Apr, 2019 @ 3:29pm 
For some reason it seems I can't roll at all with the ship. I modified it as a stealth/recon space version, got rid of all the connected parts that could alter the physics of the ship, and nothing would make her roll. It can yaw, pitch, pull but not roll. Any idea?
Lord Commissar  [author] 21 Apr, 2019 @ 11:02am 
@rvladben the slowness is mostly due to inertial sharing. you can turn it off with 4 (see the description above) to get better response, it's just going to mess you up while idling and be overall less stable