FortressCraft Evolved

FortressCraft Evolved

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Lucky Horseshoe
   
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7.796 KB
21 Mar, 2019 @ 10:12am
23 May, 2019 @ 3:16pm
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Lucky Horseshoe

Description
This mod adds Terraria's Lucky Horseshoe!
You can craft it for free in self-craft.

It totally negates falling dmg!
Horseshoes work both in inventory and in suit inventory.

Bonus Feature: (BTW: Horseshoes are stackable)
1 Horseshoe = normal jumping (1 block high)
2 Horseshoes = 3 block high jumping
3 Horseshoes = 7 block high jumping
4+ Horseshoes = 15 block high jumping

This mod, it's icon, idea and effect are based on the Lucky Horseshoe from Terraria.



Mod ID: 1689230941
16 Comments
Wariat117  [author] 17 Mar, 2020 @ 3:07pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2025746854
something like this?
I have noticed that it's possible to make better light than level 3, on the panel it will still show as level 3 tho (in the code levels are stated as range of light: 15,50,150)
also it seems that this mod will like to conflict with any mods that modify suit power
Eclipse the Dragon 3 Mar, 2020 @ 5:26pm 
powerless light is a good name, as it is a powerless light.

I would just give them all the icon of vanilla headlight, you will carry only one anyway: good call.

works only when in gear inventory, so if you like, you can move it to the general inventory and back to gear inventory to turn it on and off freely.

the light is to be always active with it in the gear inventory, no matter where you are.
Wariat117  [author] 3 Mar, 2020 @ 6:53am 
Currently i'm not making new mods.
Only suggestions/bug fixes.
But your comment made me realize something... I have already forgot what people requested from me o-o I guess I will have to start noting requests somewhere so I can make them when I return to making mods...

on the others hand -> what would be name of mod (powerless light? upgraded light? etc)
I would just give them all the icon of vanilla headlight, you will carry only one anyway
also -> should they work only when in gear inventory or when just generally in inventory?
would it be turnable or just always active?
Eclipse the Dragon 2 Mar, 2020 @ 9:03pm 
can we get a light upgrade? i'd like 3 levels.
level 1 cost is 75 Glowshroom, 75 Purple Glowpod and and 75 Orange Glowpod and lights up as far as flashlight level 1.
level 2 cost is 100 Diamond crystals, 50 Emerald crystals and the level 1 light upgrade and lights up as far as flashlight level 2.
level 3 cost is 30 Ruby crystals, 25 Sapphire crystals, 20 Topaz crystals and 15 Sugalite crystals and the level 2 light upgrade and lights up as far as flashlight level 3.

non are to be free and it uses no power.

what do you think?

i'll leave the icon to you. i'm not sure what to ask for.
Darth A.R.T.H.E.R. 27 Mar, 2019 @ 10:50am 
you might give the game Kerbal Space Program a try. Then you would totally understand rocket staging. it seems like something you would enjoy.
Wariat117  [author] 27 Mar, 2019 @ 10:46am 
Google translate for "rocket staging" is even better :V
Something related to scifi films :D
Darth A.R.T.H.E.R. 27 Mar, 2019 @ 10:46am 
In terms of modding, I tend to avoid actual coding and focus mainly on creative design. That's the fun part for me.
Darth A.R.T.H.E.R. 27 Mar, 2019 @ 10:45am 
stage stacking = rocket staging I am probably just overthinking this. my problem is not actual. I am just role playing to encourage interaction. My character is rated as an Evil Genius so you can expect some odd behavior and styles of thinking. I like to think of myself as eccentric.
Wariat117  [author] 27 Mar, 2019 @ 10:38am 
Not sure what "stage" stacking means (and google translate doesn't help, it says something about theater)

You mean that you have mass storage block, filled with not stacking items (so the MSS block max height is 1) and on top of this MSS block you have placed another one and filled it with not stacking items again?
Darth A.R.T.H.E.R. 27 Mar, 2019 @ 10:25am 
yeah but what if I stage stacked them?