Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (28)
Really Advanced Setup Lite
Created by lshipp
Really Advanced Setup Lite This mod is now compatible with the Rise and Fall and Gathering Storm Expansions 1) Allows specification of extra starting units, civics, techs, and certain of the 'yields'. 2) Allows specification as to whether the extras are gi...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Warfare Expanded: Armored Assault
Created by Hizkiyahu
Description Adds new melee and ranged Armored/Cavalry units to Warfare Expanded mods. Requires Warfare expanded: Complete Edition or Warfare expanded: Reloaded to work. Cultural variation is in the process of getting updated. New promotion classes coming s...
Warfare Expanded Complete Edition
Created by Hizkiyahu
IMPORTANT ANNOUNCEMENT This version of the mod is for for those who do not have both expansion packs .. If you have both expansion packs please use this version of the mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2044522714 Please un-subscrib...
Radiant Better Unit Promotions
Created by Shiroho
https://i.imgur.com/LRlTSpT.png This mod changes dull vanilla/R&F promotion trees into better, more realistic and funnier ones. Sorry i could not describe all promotions in here. Why? Because 1000 characters are far to be enough. If you want to discover th...
[UI] Research Stop Reminder
Created by Tiramisu
Description Opens the research chooser panel if a Eureka Boost would nearly complete your current research. Works both for techs and civics. Note: If you really want to try a different version of this mod that additionally gives you a popup as a reminder, ...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Real Building Upgrades
Created by infixo
Works with May 2020 Patch (New Frontier). Building Upgrades to: - Vanilla buildings (including UBs) - all except ones enabled by beliefs (the game doesn't allow to build more than 1 in a Holy City). - DLCs (if active): Tlachtli, Sukiennice, Basilikoi Paide...
Moar Units
Created by Deliverator23
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods . ----------------------------------------------------------------------------------------- Greetings! This Civilization VI mod adds 9 general units and 2 a...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Wonder Tweaks
Created by ADLER
Wonder Tweaks - Rise & Fall & Gathering Storm Compatible This mod adds more acceptable terrain for wonders to be built on, plus adds great works slots to most wonders for relics, art, statues etc. It also adds some great works slots to Temples, Libraries &...
[RaF] Naval Artillery Tweak
Created by deerrhea
GS Version is here Ranged naval units increased +1 firing range. Also, Melee naval units increased +1 basemoves instead. Examples: Frigate range increased to 3 (+1) Battleship range increased to 4 (+1) Galley basemoves increased to 4 (+1)...
Glory of Rome
Created by ADLER
The Glory of Rome - Rise & Fall & Gathering Storm Compatible Brings the Western and Eastern Roman Empires to Civilization under Trajan and Constantine respectively. Gives the Roman Empires most civs' unique districts, also 10 uniquely Roman improvements; p...
Leugi's Fruit and Plant Religion Symbols
Created by Leugi
This mod adds several Fruit and Plant religion symbols for custom fun. The symbols included are: Apple, Banana, Citrus, Coffee, Durian, Eggplant, Figs, Grapes, Lotus, Maize, Peach, Pineapple, Pomegranate, Wheat, Yams, Coca, Koru, Maple, Mistletoe, Olive, O...
Farther Trade Routes
Created by leatherneck6017
Increased range of land routes from 15 to 40; sea routes from 30 to 75....
Artillery +1 Range
Created by TearsInRain
Think artillery should be able to fire further than archers? This mod gives artillery +1 range....
Protect Your Turf (deprecated)
Created by Seileach
(This mod doesn't work with GS) Taking back a city that was taken from us and protecting an allied city-state shouldn't be an option only in the Renaissance. This mod shift those two casus belii to the Classical Age, the Reconquest War to the civic Recorde...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Procrastination
Created by Gorlod
This mod adds a high production cost project that provides gold (same amount than Harbor and Encampment projects). Useful when you have a compleated city and don't want to choose production for that city every few turns. Unlocks with Computers tech....
End Game Tech
Created by leatherneck6017
TO BE CLEAR, this does not add anything to score victories! Do you play long games? Do you play with domination victory only? Are you tired of having to constantly re-select "Future Tech" because you're done with all research? Then this mod is for you! Thi...
End Game Civic
Created by leatherneck6017
TO BE CLEAR, this does not add anything to score victories! The whole idea is to let you choose a civic that doesn't need repeating every few turns, late in the game. If you need to change policies all of a sudden, you can switch to one of the repeatable c...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
YnAMP - Resources Placement Tweak
Created by Gedemon
Resources Placement Tweak for Yet (not) Another Earth Maps Pack (Aluminum, Iron and Coal can spawn on more Terrain Types, whithout changing the ratio)...
YnAMP - Faster Movements
Created by Gedemon
Double Movement on Ocean, Faster Movement on Roads...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
Overpowered Harbor ++Gold ++Food (((OUTDATED)))
Created by meatball joe
<<<addon is outdated and I don't want to update it, use at your own risk>>> -Harbor adjacency bonus: +2 food from all ocean and coastal tiles, +1 food per adjacent sea resources and +2 gold for adjacent City Center. -Lighthouse: provides +2 food from sea r...