Total War: WARHAMMER II

Total War: WARHAMMER II

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Double Gyrocopter & Gyrobomber Unit Sizes
   
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Tags: mod, Units
File Size
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562.081 KB
10 Feb, 2019 @ 1:39pm
22 May, 2020 @ 11:10am
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Double Gyrocopter & Gyrobomber Unit Sizes

Description
No stat changes. Just doubles the number of characters in the unit for gyrocopters & bombers.

This means each volley has more projectiles leading to higher dps and overall bomb damage.

You will probably find a unit or two of copters and bombers is now more impactful and useful, without being overpower
31 Comments
Classic Reggie  [author] 12 Sep, 2022 @ 8:55pm 
Okay, just tried the IE beta. Amazing. Port for WH3/IE coming.
romeo 28 Aug, 2022 @ 10:05am 
Will you be porting to TW3?
flameshroud 15 Oct, 2021 @ 4:34am 
They are indeed a little strong but i absolutely LOVE a proper airforce! I have an idea though that could help with that they are a little strong. Maybe a debuff condition that activates when they are under fire? The engineers that fly them need to shoot and fly at the same time, so its justified.
Classic Reggie  [author] 26 Aug, 2021 @ 10:20am 
Also i should probably have debuffed them slightly since i agree they are a bit OP, straight doubled. Fun though lol. But i did it for the aesthetic of having a small Dawi air wing vs the handful of air units you otherwise get per unit.

So they look like air cavalry but they could stand to lose a copter more often in combat. Next time around we can balance it more for TWH3. If it needs it.

Glad you guys enjoyed it.
Classic Reggie  [author] 26 Aug, 2021 @ 10:09am 
I think the renown one is pretty nice as is, but! I'll re-make this for TWH3 and fast if its wanted. And with that include more than one version so all units are covered. (we'll have to try it vanilla first and see though once its out.)
Jalapeno 25 Aug, 2021 @ 8:28pm 
Could you please make it work for RR gyrobomber, please? Thank you!
Dudu 23 Nov, 2019 @ 4:42am 
Can you also double RoR gyrobomber?
Classic Reggie  [author] 13 Nov, 2019 @ 11:11pm 
I've noticed even the double gyros in general... I don't really use steam, are still a little op. but the ai seems to spawn more armor piercing range than they used to. I'll give that mod a try.
ZedClampet 13 Nov, 2019 @ 5:35pm 
Those Flame Cannon Gyrocopters are so OP already that I can't imagine doubling how many there are. I sent two units towards a full stack reinforcing army, and it never made it to main battle. I played with it for awhile, but uninstalled it because there was simply no way to lose with them in your army unless you were fighting 19 Dread Saurians in custom battles.
heavystorm 13 Nov, 2019 @ 1:55pm 
That flame gyro actually made me finish my first ME long campaign victory. So fucking fun unit.