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Carbonite - Transport Truck (Vanilla)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.075 MB
20 Jan, 2019 @ 12:00am
1 Change Note ( view )

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Carbonite - Transport Truck (Vanilla)

Description
I present to you, The Carbonite Transport Truck.
( You will not be able to take full advantage of the advanced suspension unless your server/local-world allows programming blocks to operate. )

Capabilities:

Maximum cargo capacity over rough terrain: 700 metric tons.
*Rough terrain considers a maximum incline of 30 degrees.*

Maximum cargo capacity over flat terrain : 2500 metric tons.
*Flat terrain considers a maximum incline of 4 degrees.*

Features:

*Three powered axles.
*Advanced rear suspension to allow for more traction over rough terrain.
*Dry mass of fifty metric tons.
*Two articulated gattling cannons with optional manual control.
*Dual cockpits and redundant life support modules.
*Nine medium sized cargo containers as well as three connector ports.
*Fully calibrated control system. Should be fairly easy to learn.
( There are 4 toolbars worth of them to check out. )

*Front and rear bumpers which significantly reduce the damage from a collision.
*Includes a spare tire.

If you have any questions as to the operation of this vehicle, please leave a comment and I will do my best to assist.

I modified this script and included it in the build, so here is a link to the original for the sake of awarding credit. Without this script, this would have taken an extra day to finish. So I say to you, thank you. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1445055239
3 Comments
McClain  [author] 21 Jan, 2019 @ 2:18pm 
My bad, I was just stripping out as much of the extra functionality as possible to reduce processor cost (Also to keep it organized in my head as it was like 2:00am), and must have also deleted the comments. Sorry if it seemed inconsiderate.

Also, thank you for the compliment, and for the awesome script you made which made this build quite a bit easier. I would otherwise have had to code it on a by-wheel basis as I did not yet know about the new api changes, it would have been super tedius.
Whiplash141 21 Jan, 2019 @ 10:56am 
FYI, I checked out your script changes. I believe you can accomplish the same thing with the base script and simply divide the steering angle and wheel power in the wheel options rather than hardcoding it in the script. Also, it is good practice to leave the creator's name in the script's comments.

Cool rover nonetheless :)
McClain  [author] 20 Jan, 2019 @ 5:02pm 
If you require any additional instruction regarding the operation of this vehicle, feel free to ask in the comments.