Age of Empires II (2013)

Age of Empires II (2013)

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GenieBs Allegiance Divide
   
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New Workshop General: Scenarios
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1.881 MB
19 Jan, 2019 @ 9:14am
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GenieBs Allegiance Divide

Description
Updated version

Genießs Allegiance Divide (1.1) is a 6 player game of aggressive diplomacy (unlike those with loads of resources) lasting for approximately one and a half hour. It is based on a standard continental map, but with the game mechanic Allegiance Divide added. The mechanic is taken from my scenario GenieBs Heresy Europe.
It requires a custom mod mainly changing the value of the central monument. Remember to use this dataset when hosting.


HOW TO WIN
As standard, but with three relics.

ALLEGIANCE DIVIDE (AD)
Every 20 minutes an Allegiance Divide will trigger forcing players into two teams. Before each Allegiance Divide event occurs whoever controls the central monument will spawn a pope in the upper corner who can nominate a player to become leader of one of the two Allegiances. Once the two leaders are set all other players can then choose who they wish to form their Allegiance with. To do this other players spawn an Elector (King) and move it to the allegiance flag they wish to support. Each divide lasts 10 minutes and whichever Allegiance controls the central monument after that much time has passed will be declared the winner. The leader of the winning Allegiance will gain a relic in his capital (by torch), Whichever player held the monument will gain up to 3 towers near the monument (cobblestone) and all players not part of the winning Allegiance will take damage to all buildings.

OTHER
Monument: The monument gives 1 food, 1 wood and 2 gold every game second.
Shipwreck: Warships in upper corner takes periodic damage.
Population Capacity: Max pop cap is 200.

CREDITS
The scenario is made by Genieß with great help from:
Vince: Technical help, testing and feedback
Athor: Testing and feedback
Arneball: Trigger sh*t job, testing and feedback
Razzle Dazzle: Testing, feedback and texts
Gubar12: Sound effects
Fnkee: Communication
FBakken: Historical considerations and testing
Many others: Testing, feedback and good discussions

Looking forward to hear about your experiences and suggestions for further updates.
Please notice me about any bugs, and I'll fix them as soon as possible.
Smile to the flying dog!