Slay the Spire

Slay the Spire

Not enough ratings
Gremlin's Dice
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
58.101 KB
7 Jan, 2019 @ 7:30pm
9 Jan, 2019 @ 6:58pm
4 Change Notes ( view )

Subscribe to download
Gremlin's Dice

Description
Note 2021-05-26: As of this writing, the mod has not been updated in 3+ years and currently I do not have any intent of updating it. Possibility at some point in the future but the probability is low. Thanks to everyone that had a chance to enjoy it :).

Introductions:

A relic mod I wrote for a friend that enjoys randomness in video games. The player's starting relic (applies only to Ironclad, The Silent and Defect) is replaced with the Gremlin's Dice which at the end of each combat provides the player with a benefit or drawback.

This was sort of an after thought to the mod I wrote before this Clawfect.

At the end of each combat a die is cast.
On a 1, the player gains 5 max hp.
On a 2, the player loses 5 max hp.
On a 3, the player gains 15 gold.
On a 4, the player loses 15 gold.
On a 5, the player upgrades a random card in their deck.
Last but not least on a 6, the player obtains a curse.

F.A.Q:
Q: Is this meant to be balanced?
A: It was mainly a fun mod for a friend. There is limited/no regards to balancing in this mod.

Q: Why a d6?
A: It is one of the more well known dice out there. In the future I may write a mod that is a dice set rather than a single dice.

Q: Why these types of outcomes?
A: This is one of the first mods I wrote (with the exception of HungryHungryIronclad which I might put up here later) and I wanted to experiement with different basic concepts such as manipulating max hp, gold and distributing of cards. I felt like by writing this mod it would give be a better idea of how a good bit of the base code works. It has been expressed to me (specifically curses) that some of the result sets are not ideally and as such I am open to suggestions.

Q: I found a (potential) bug. How do I report it?
A: First, make sure it can be reproduced only using this mod enabled. After which, feel free to reach out to me at pandatron76{(at)}gmail{(dot)}com or submit an issue and I will see if i can reproduce it. I will also look at the comments here periodically for feedback.

ToDo:
  • Clean up logic for the Dice so it is less 'cluttered'
  • Look into creating a seperate mod (or expanding this one) that is more of a 'Dice Set' (d4, d6, d8, d12 and d20).
  • Resolve load conflict between Clawfect and Gremlin's Dice.
  • Add (better) screenshots (and potential a reference video)

GitHub:
https://github.com/Pandatron76/StsMod_GremlinsDice
Popular Discussions View All (1)
0
8 Jan, 2019 @ 10:34am
Feedback
djprime76
12 Comments
do i exist 27 Apr, 2021 @ 5:12pm 
Same question as another, any chance of having this mod where you keep your starting relic, but also get the dice?

There are other mods like that out there now, maybe one can look at those? I would, but I have no idea what I'm doing/bad at coding :3
vizthex 16 May, 2020 @ 7:38pm 
I would personally make the benefits/drawbacks on opposite sides of a die (so a 1 is +5 Max HP but a 6 is -5) since that seems a tad more balanced but idk
Nut Bustington 14 Feb, 2019 @ 11:38am 
Can you make a version where you keep the starting relic but also get the dice?
露米娅不工口 24 Jan, 2019 @ 7:35pm 
替换原版2个角色和机器人mod的初始遗物为这个骰子

每次战斗结束都会掷一次骰子
1:获得5点最大生命值。
2:失去5点最大生命值。
3:获得15金币。
4:失去15金币。
5:随机升级卡组中一张卡。
6:将1张随机诅咒加入卡组。

给个建议,遗物本身应该是正面效果大于负面效果的,这个遗物不看56,1234的效果居然抵消了。。而56,6的负面效果是大于5的,综合来说这个遗物负面大于正面。。。

To give a suggestion, the effect of the relic itself should be more positive than negative.Except 56,1234 can be offset by this relic. The negative effects of 56,6 are greater than 5.
In general, the negative effects of this relic are greater than the positive ones....
djprime76  [author] 9 Jan, 2019 @ 5:15pm 
Die Robbe - Okay cool, in either case thanks for your thoughts. The dice set will likely be further down the line. I did release a new mod last night called 'Starting Relic: Pandora's Box' which is a bit more vanilla but follows the same theme of randomness. There's a bit of project related clean up work I have to do with each mod and at least one more random related mod I want to write before I commit myself to working on the Dice Set. I believe Hubris Mod also has a Dice relic as well with a d20 and a bunch of other cool stuff going on with it that I would recommend checking out.

Thank you for the positive work I greatly appreciated it :).
Die Robbe 9 Jan, 2019 @ 10:43am 
i dont have any critiques ^^ its super awesome

The Point :
Look into creating a seperate mod (or expanding this one) that is more of a 'Dice Set' (d4, d6, d8, d12 and d20).

really hypes me. I am a great fan of your work pls continue you are awesome ^^.
菜狗秋田 8 Jan, 2019 @ 4:52pm 
非酋打扰了
djprime76  [author] 8 Jan, 2019 @ 4:37pm 
Die Robbe - Thanks for the feedback and sorry to hear about the bad luck with constantly getting curses. Glad to hear you enjoyed it. If you have any critiques I am completely open to them. Wish you the best on future Slaying.
Die Robbe 8 Jan, 2019 @ 12:30pm 
i love it. i have the greatest unluck constantly gaining curses. but i love it
djprime76  [author] 8 Jan, 2019 @ 10:30am 
Horse - To begin, thanks for the feedback. Everybit is greatly appreciated. I did look at Runic Isodecahedron from the Hubris mod when I happen to be in mid development with this mod. Runic Isodecahedron focuses on the aspect of conditions where it immediately impacts combat such as draws, status impairments, energy and so forth. One of the criteria I gave myself was to create something that created an impact on the player after the fight is resolved and would not impact any of their in battle considerations. This limited my scope which was fine because I was still learning/understanding how modding Slay The Spire (specifically BaseMod worked). As a result, I decided on these results sets. One thing I had not consider is having something the dice impact the next combat which I can certainly put into consideration. Once again thanks for the feedback and glad you did not think it was a bad idea ^^;;;