Killing Floor 2

Killing Floor 2

29 ratings
KF-AmuseComplex
   
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Maps and Mods: Maps
File Size
Posted
Updated
71.179 MB
5 Jan, 2019 @ 8:58am
4 Nov, 2020 @ 5:03am
7 Change Notes ( view )

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KF-AmuseComplex

Description
Welcome to the 'AmuseComplex' !!
'AmuseComplex' is a complex of several oceanic units
Enjoy!
_________________________________
[Someone who has reported a bug]
If you wish, create your own secret room
But I don't teach place
_________________________________
[Construction progress]
-RotatingStairs [100%]
-Lightning pitfall [100%]
-Security room [80%][Enable]
-BlowTrap [100%]
-Lightning pole [100%]
-ClaneTrap [95%][Enable]
-Heli [10%]
-Drone [0%]
-Slider B-C [100%]
-Vending machine (Ammo) [5%]
-Vending machine (Weapoms) [0%]
-Shooting Minigame [20%]
-Minigame Circuit [90%][Enable]
-Air support [50%]
-Ducts [50%][Enable]
-TeleportDuct A-C [100%]
-TeleportDuct B-C [50%][Enable]
-&Your idea


2020/11/04
-Heli, TeleportBall and Other added
-Bug fix
2019/04/10 beta
-Bug fix
2019/03/27 beta
-New gimmick added
-Bug fix
2019/02/24 beta / New 2area open!
-Added the Unit 'C' & 'D'
2019/01/25 beta / New 1area open!
-Added the Unit 'B'
2019/01/06 beta / New 1area open!
-Added the Unit 'AquaticTellace'
34 Comments
Windows11 16 May, 2022 @ 11:30am 
there are many no collision walls and objects :steamsad:
Akela 20 Jul, 2021 @ 2:57pm 
Oh the lever is fake? Then where do I go after that room? Seemed like the only option was to drop down and exit the minigame.

I look forward to updates and more maps by you!
Gentoo  [author] 20 Jul, 2021 @ 7:52am 
Oh thanks Zach Fet!
I will fix some bugs.
That lever is fake :steamhappy:
I want to play and test the this map on online.
If you like, please be a friend.

I've been making other long maps since last year.
I will upload Beta version soon.
The map have many secrets and interactive.
If you like, please add the map :steamthumbsup:
Akela 18 Jul, 2021 @ 8:13pm 
I love this map! This and your Motherbase map are so cool, I think this one is the best between the two. They're my favorite KF2 maps by far, I love all the interactables! Now when I go into any other custom map I'm disappointed by how few secrets/interactive things they have compared to your maps. Keep up the excellent work!

One minor bug I noticed, the balls that you can shoot to teleport only work on the host. If any other players shoot them it'll just teleport the host around instead. Was annoying when players would shoot them and it'd teleport me around while I'm trying to do the puzzle room.

Also, after the spinning sawblade puzzle, I couldn't interact with the lever inside the room you drop down into?
Gentoo  [author] 4 Nov, 2020 @ 4:25am 
Oh thx m8:steamhappy:
Long time
fix it
MrRogersBestNeighbor 8 Jul, 2019 @ 7:57pm 
Heh yeah, I think I had a bunch of clips/pics saved up (not sure where they are), was gonna post them later and just forgot to do it.
Played the map again to post new ones. I think I covered all the problems from the set I lost.
Gentoo  [author] 5 Jul, 2019 @ 10:08pm 
Wow!! Long time bro :steamhappy:
I will watch your videos
Very thx XD
MrRogersBestNeighbor 5 Jul, 2019 @ 3:19am 
Bridge pathing bug is still there:
https://youtu.be/Hs-McCC6mDw
https://youtu.be/LM17jnN6buE

This was a pretty random spot for a zed to get stuck, couldn't replicate it, first and only time this one happened:
https://youtu.be/65GCr2ncHGI
https://youtu.be/dG2yL_vc5cg
MrRogersBestNeighbor 5 Jul, 2019 @ 3:19am 
Most of the problems seem to be solved, but zeds get stuck on the rotating stairs:
https://youtu.be/z6XJ1EfkEMc
Stairs turned automatically when I got off of them. (If possible, you should probably make it so the stairs only move between two points where they're connected to platforms.)
https://imgur.com/a/qa5Z9v9
Also, on the point I'm standing on, zeds couldn't path to me from the stairs (when they were connected to the platform). Like I showed up at the bottom of the stairs and they pathed up the stairs, dropped down and came from behind me where I'm standing in the picture:

Zeds don't path through the teleport. I only saw one Gorefast take the teleport with me. Otherwise they go around the entire map, which is a problem since the teleport can be exploited to make things easy.
MrRogersBestNeighbor 27 Jun, 2019 @ 4:25pm 
Oh shit, forgot to get back to you.
I found the room!
It looks great. Also glad there was a teleporter put in. I think I found some problems earlier, but forgot to post them. When I find the files I'll update you on them.