Darkest Dungeon®

Darkest Dungeon®

43 ratings
Stuns Reworked
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349.004 KB
25 Dec, 2018 @ 4:03pm
4 Jan, 2019 @ 4:14pm
6 Change Notes ( view )

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Stuns Reworked

Description
Experimental mod that changes how Stuns work. They no longer remove turn but instead remove dodge and reduce speed.

New Stuns:
  • Don't remove turn
  • While stunned:
    • -100 Dodge
    • -12 Speed
  • Stun Recovery:
    • Guard skills disabled (current turn)
    • 67% Random target chance (current turn)
    • -50% Speed (2 rounds)

Vanilla Stuns:
  • Remove turn
  • Stun Recovery:
    • +50% Stun Resist (2 rounds)

Stun chances and resists weren't changed. Stuns still cancel Guards and disable Ripostes.


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28 Comments
Artemón 19 Jun, 2024 @ 4:06pm 
is it like a Daze like in the butcher's Circus?
PeopleLikeStuff 12 May, 2023 @ 6:16pm 
Wait I'm a dummy, this mod actually *predates* the Daze mechanic lol (just noticed the upload date)
Can't believe Red Hook stole your idea :steamfacepalm: /s
PeopleLikeStuff 12 May, 2023 @ 10:54am 
Kinda reminds me of the Daze mechanic from Butcher's Circus what with the big speed debuff
Wonder if it'd be possible to edit the FX and tooltips to say "Daze" or something instead of stun, or would that be too much of a headache coding-wise?
Stukov81-T.TV 14 Nov, 2022 @ 8:01am 
interesting! Thanks for the help
o'night  [author] 14 Nov, 2022 @ 3:26am 
Won't do anything then. Unless that skill uses instant buff for random target (you would need this workaround if, for example, it has condition or there's another skill or trinket modifying that random chance, in this case it would add to it
Stukov81-T.TV 13 Nov, 2022 @ 2:20pm 
what would happen if a skill allready has a random target chance? would the stun recovery part override the skill or add to it?
Stukov81-T.TV 28 Oct, 2022 @ 3:15am 
This is a great idea and i love playing with it
ダークホルム 28 Jan, 2022 @ 7:08am 
Without turn remove, u can make funny things, using custom trinkent mechanics =) Funny but broken as hell XDDD
https://ibb.co/0m7sg6q
o'night  [author] 25 Aug, 2021 @ 11:05am 
yes, it does
Daevinski 25 Aug, 2021 @ 10:43am 
This mod still works fine with the most recent updates and DLCs? It also works with Custom Classes and Custom Monsters?