Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
@Pankracy Mission trees put into this mod are purely because of what Paradox did: add triggers to the missions that require specific national ideas to be obtained from *vanilla NI sets*. I put those exact mission trees as they are in vanilla into this mod but with only a singular change to each of them: i removed any requirement inside that coincided with needing a specific national idea unlocked. Previously, when i did not do this, if the player hovered over the "?" icon to look at the trigger for a mission that needed a specific national idea from a set that was placed by this mod, the game would crash to desktop.
Also does anyone know if this mod works with the Idea Variation mod?